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Game 2

Deep Cross Gaming Equalizes LCP Series vs Ground Zero Gaming

By Draftlol Analysis Desk

Deep Cross Gaming overcame a 3000-gold deficit to beat Ground Zero Gaming in Game 2 of their LCP 2026 series, forcing a decisive Game 3 behind strong objective play and split-push pressure.

Deep Cross GamingDeep Cross GamingWinner
Game 242:00LCP
Ground Zero GamingGround Zero Gaming
20Kills22
84.9KGold74.5K
3Drag3
10Torres4

Top players by damage

Shen
SupportKaiwing
3/5/1791% KP1.0 CS/m
Naafiri
JunglePop9
9/2/990% KP8.6 CS/m
Yorick
TopFlauren
4/5/1490% KP8.5 CS/m
Polymarketmarket probability · Ground Zero Gaming · Deep Cross GamingFAVORITE
Game (draft close)Deep Cross Gaming won (63% pre-game)
37%·63%
Series (now)post-game · 1-1
42%·59%
Series (draft close)pre-game anchor
60%·41%
Δ Series after this game: -18.0pp for Ground Zero Gaming

TL;DR: Facing elimination in the LCP 2026 split, Deep Cross Gaming overturned a 3003-gold deficit at 15 minutes to defeat Ground Zero Gaming 20-22 in kills while claiming both barons and 10 towers to 4, leveling the best-of-three at 1-1 behind Flauren's Yorick and Pop9 Naafiri.

Key Takeaways

- Flauren's Yorick posted a -1624 gold@15 yet converted the split-push threat into map pressure that forced Ground Zero Gaming into reactive plays across the map. - Pop9's Naafiri delivered a 9/2/9 performance with a 9.0 KDA, anchoring jungle fights and enabling Deep Cross Gaming to contest every major objective. - Deep Cross Gaming secured 2 barons to Ground Zero Gaming's 0, translating the late-game edge into a 10-4 tower advantage over the 42-minute game.

The Deficit

Ground Zero Gaming seized an early lead after Game 1 momentum carried into draft. At the 15-minute mark the visitors held roughly a 3003-gold advantage, driven by 1Jiang's Jayce posting +1624 gold@15 in the top lane and Betty's Mel adding +930 in bot. Husha's Pantheon and Kaiwing's Shen coordinated aggressive engages that kept Deep Cross Gaming on the back foot. Despite the deficit, Deep Cross Gaming's draft model had projected a narrow 50 percent edge, and the team refused to collapse.

The Swing

The turning point arrived when Pop9's Naafiri began finding clean engages that punished overextensions. Flauren's Yorick absorbed pressure on the top side and slowly clawed back farm, turning the negative gold differential into a constant split-push threat. Deep Cross Gaming's bot lane duo of Feng on Jhin and ShiauC on Leona stabilized, while HongSuo's Locke in mid provided utility to keep fights even. The visitors' early leads evaporated once objectives became contested.

Closing the Door

With two barons secured and zero answered, Deep Cross Gaming methodically dismantled towers. The 42-minute mark saw them finish with 10 towers destroyed against just 4, while the kill score remained close at 20-22. Ground Zero Gaming's late-game scaling never materialized because the objective deficit proved insurmountable. The win evened the series at 1-1 and reset momentum heading into the decider.

Polymarket Market

Draft-close odds had favored Ground Zero Gaming at 60 percent for this game, yet Deep Cross Gaming's execution exposed the market's overreaction to Game 1. The 50 percent draft model correctly identified the Naafiri versus Pantheon and Jhin versus Mel edges that decided the outcome. Pre-series, Deep Cross Gaming sat at 76 percent to win the series; this result moved the line to 58 percent for the decider, showing how one strong performance can erase an early deficit in both score and market perception.

Match Stats

PlayerTeamChampionRoleK/D/AGoldDiff@15DMG%
FengDeep Cross GamingJhinBot4/3/9-930
Pop9Deep Cross GamingNaafiriJungle9/2/9-537
HongSuoDeep Cross GamingLockeMid3/5/12+275
ShiauCDeep Cross GamingLeonaSupport0/7/12-187
FlaurenDeep Cross GamingYorickTop4/5/14-1624
BettyGround Zero GamingMelBot6/4/9+930
HushaGround Zero GamingPantheonJungle5/5/14+537
UniboyGround Zero GamingGalioMid2/4/16-275
KaiwingGround Zero GamingShenSupport3/5/17+187
1JiangGround Zero GamingJayceTop6/2/7+1624

FAQ

Q: How did Flauren's Yorick turn a 1624-gold deficit into a winning factor? A: The split-push pressure created constant map tension that forced Ground Zero Gaming to divert resources, opening paths for Deep Cross Gaming's barons and towers.

Q: Did the draft model edge of 50 percent appear in the actual game?

Yes, the 62.5 percent WR of Naafiri against Pantheon and 71.4 percent WR of Jhin against Mel allowed Deep Cross Gaming to overcome the early gold hole and claim both barons.

*Odds via Polymarket, 2026-07-30 14:19 UTC.*