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CTBC Flying Oyster vs Deep Cross Gaming: LCP Draft

By Draftlol Analysis Desk

LCP 2026 draft analysis for CTBC Flying Oyster vs Deep Cross Gaming, with the key bans, Rumble-Ryze priority, and who should own champ select.

CTBC Flying OysterCTBC Flying Oyster
Draft PreviewBo3LCP
Deep Cross GamingDeep Cross Gaming

TL;DR: In CTBC Flying Oyster vs Deep Cross Gaming in LCP 2026, CTBC Flying Oyster should hold a slight draft edge if Rumble is open, because they have a 63.6% WR over 11 games on it while Rumble also carries 58.2% presence and 61.4% WR across the league.

CTBC Flying Oyster Draft Profile

CTBC Flying Oyster’s ban pressure starts with what rivals remove from them: Lucian at 34.6%, then Orianna and Varus at 26.9% each, with Azir and Neeko both at 21.2%. That tells you opponents are trying to narrow mid and bot priority before CTBC Flying Oyster can shape a stable front-to-back draft.

Their own bans are more targeted. Nocturne is their top removal at 36.5%, followed by Varus at 26.9% and Jarvan IV at 25%. Add Jayce, Malphite, and Nautilus all at 19.2%, and the pattern is clear: they would rather cut engage angles and volatile early jungle setups than play into them.

On picks, Rumble is the cleanest signal: 11 games, 63.6% WR. After that, the profile gets less efficient. Pantheon sits at 62.5% over 8 games, but Renekton is only 22.2% over 9, Aurora and Wukong are both 37.5% over 8, and Jarvan IV is 28.6% over 7. This looks like a team that should prefer early-priority solo-lane or support pressure, then stabilize into scaling through safer damage picks like Ezreal at 50% over 8 rather than forcing low-return bruiser drafts.

Deep Cross Gaming Draft Profile

Deep Cross Gaming bring the wider book. Opponents ban Nocturne against them in 42.6% of drafts, then Nautilus and Varus at 26.7%, with Orianna at 23.8%. Their own bans are also broad: Orianna at 33.7%, Akali at 32.7%, Varus at 22.8%, and Nocturne at 21.8%.

The real difference is depth. Their signature pool includes Rell at 71.4% over 14 games, Ryze at 57.1% over 14, Rumble at 57.1% over 14, Corki at 61.5% over 13, Vi at 83.3% over 12, and Lee Sin at 75% over 12. That is more live value across more roles than CTBC Flying Oyster currently show. Deep Cross Gaming can draft early with Lee Sin or Vi, or pivot into more neutral-to-late structures around Ryze and Corki.

State of the Meta — LCP 2026

For this matchup, the first layer is obvious: Nocturne has 68% presence and a 60.4% ban rate, Orianna sits at 67.6% presence, Varus at 64%, Rumble at 58.2%, and Jarvan IV at 55.6%. Those are not generic league notes; they directly overlap both teams’ ban sheets.

Pick-order data sharpens the read. The best realistic B1s here are Ryze at 68.4% WR over 19 games, Ezreal at 70% over 10, and Rumble at 60.9% over 23. For CTBC Flying Oyster, Rumble is the premium B1 because league strength and team comfort align. For Deep Cross Gaming, Ryze is the cleaner blind because it links into several of their best structures. No separate patch-shift delta is listed, so the safest trend read is still the season-long LCP board rather than a short patch spike.

Synergies That Decide Drafts

Local LCP combos heavily reward coordination. Rell + Ryze owns 86% WR over 7 games with +419 GD@15, a neutral-to-early setup that fits Deep Cross Gaming well. Corki + Ryze is 83% over 6 with -21 GD@15, more scaling than lane smash. The trios matter too: Jarvan IV + Rumble + Ryze is 75% over 4 with +364 GD@15, while Jarvan IV + Rell + Rumble is 75% over 4 with -1479 GD@15, clearly a later-payoff shell.

Global ALL_TIER1 trends add context. Jax + Pantheon is 100% over 5 with +714 GD@15, which matters because both teams already touch those champion families. Still, Deep Cross Gaming’s local Rell/Ryze/Rumble web is more directly relevant than any imported trend.

Who Wins the Draft: CTBC Flying Oyster or Deep Cross Gaming?

Deep Cross Gaming have more draft options, but CTBC Flying Oyster may have the single best leverage point if Rumble survives bans.

Must-bans for CTBC Flying Oyster: Rell, Ryze, Vi. Must-bans for Deep Cross Gaming: Rumble, Nocturne, Lucian.

Most likely B1 for CTBC Flying Oyster: Rumble. Most likely B1 for Deep Cross Gaming: Ryze.

ChampionWho values itPick or banWRG
Rumbleboth teams, especially CTBC Flying OysterPick/ban61.4%57
RyzeDeep Cross GamingPick/ban65.5%58
Nocturneboth teamsBan58.8%17
Oriannaboth teamsBan42.9%42
Varusboth teamsBan46.7%45
Jarvan IVDeep Cross GamingPick/ban54.7%53

Scenario 1: CTBC Flying Oyster get blue, ban Nocturne and Varus, then B1 Rumble. Deep Cross Gaming should answer with Ryze plus Rell or Vi, trying to deny the cleanest local synergy follow-ups.

Scenario 2: Deep Cross Gaming target-ban Rumble, Lucian, and Pantheon. CTBC Flying Oyster then likely pivot to Ezreal and a safer mid setup, while Deep Cross Gaming can lean into Ryze with Rell or Lee Sin and keep more winning branches open.

FAQ

Q: Which team is favored in draft, CTBC Flying Oyster or Deep Cross Gaming? A: Deep Cross Gaming are slightly favored on depth because they have more high-WR recurring picks, including Rell at 71.4% over 14 games, Vi at 83.3% over 12, and Lee Sin at 75% over 12.

Q: Which ban matters most against CTBC Flying Oyster?

Rumble should matter most because it is both a league power pick at 61.4% WR over 57 games and CTBC Flying Oyster’s best signature champion at 63.6% over 11.

*Data: draftlol draft & meta model — LCP 2026 stats, snapshot 2026-07-26 11:30 UTC.*