Top Esports Defies 40% Odds to Level Worlds Final
Top Esports overcame a 40% pre-game market share with three Barons and Creme’s 17.0 KDA, beating Invictus Gaming to tie the Worlds 2026 series.


Top Esports defied 40% match odds with three Barons and Creme's steady Orianna to level the series.
MVP
3/1/14, 17.0 KDA; anchored TES through a chaotic game
Verified predictions
- Pre-draft analysis flagged these champions: Orianna, Lulu, Yunara. They all appeared in the draft — assess whether they delivered as predicted. Pre-draft
- Live draft model favored Top Esports at 50%. They won — confirm whether the draft edge materialized in-game. Draft
TL;DR: Facing a 1-0 series deficit and just a 40% chance to win Game 2, Top Esports ignored the market’s call and outlasted Invictus Gaming in a 47:10 brawl. Creme’s 17.0 KDA on Orianna steadied the fight, while 3 Barons to 0 helped TES turn a chaotic win into a series equalizer.
Key Takeaways
- Top Esports claimed 3 Barons to 0, converting repeated objective control into the map pressure that carried them through a close game.
- Creme finished on Orianna with a 17/1/14 line and 17.0 KDA, giving TES a reliable anchor amid the skirmishes.
- JackeyLove dealt 30.5% of TES’s damage on Kalista and led the game with 10 kills, despite a -522 gold difference at 15 minutes.
Early Game
Invictus Gaming entered Game 2 up 1-0 in the best-of-five, but the pre-game market gave Top Esports only 40% to win this match. The game soon made that number look like a poor fit for the fight unfolding on the Rift. Across 47:10, neither side kept the action contained: IG finished with 17 kills, TES with 20, and both teams found ways to threaten the opposing carries.
The draft had handed viewers a clear test of the earlier champion read. Orianna, Lulu, and Yunara were all selected, so the pre-draft flags did appear in the game. Orianna proved the most consequential: Creme’s 3/1/14 line and 17.0 KDA made him a remarkably steady presence. Yunara also delivered real damage for IG; JiaQi scored 7/4/7 and supplied 38.6% of his team’s damage. Lulu added 10 assists, helping IG keep those carries in the fight.
The live draft model favored TES at 50%, and they ultimately won, so its predicted edge materialized in the result. But the gap between that call and the market’s 40% match odds shows that the model and the market read the matchup differently.
The Turning Point
The defining contrast was not a runaway kill lead, but what TES did with its chances. The teams traded skirmishes until the final totals read 20-17 in Top Esports’ favor. IG collected 4 dragons to TES’s 3, yet TES took 11 towers against IG’s 4 and claimed 3 Barons, while IG secured none. Those objectives let TES keep applying pressure even when a fight did not produce a decisive kill advantage.
Creme’s Orianna was the stabilizing force behind that pressure. His 14 assists and just 1 death meant TES could repeatedly regroup around his control instead of letting the chaos dictate every encounter. Renata Glasc added another layer of disruption: Zhuo recorded 16 assists, helping his teammates survive scrappy fights and turn the survivors toward objectives.
IG had threats of its own. Viktor finished with 6/3/6 and 28.6% of IG’s damage, while Yunara’s output kept the carries dangerous. But strong damage could not erase the map deficit: IG’s 85.1k gold fell short of TES’s 91.7k, and its four towers left it with far less room to control the map.
Closing Out
Kalista gave TES the finishing punch. JackeyLove’s 10 kills and 30.5% damage share made him the game’s most prolific scorer, even after being 522 gold behind at 15 minutes. Renekton also gave TES a durable frontline: 369 ended 6/2/5, giving the team another way to make space for its carries.
The win did not erase the series deficit; it made the contest 1-1 and kept Top Esports alive. In a match where IG had more dragons and both sides found plenty of kills, TES’s tower and Baron control supplied the difference. Its 3-0 Baron advantage, backed by the Orianna-led teamfighting, turned a narrow market expectation into a hard-fought Worlds equalizer.
Polymarket Market
The match market favored Invictus Gaming 60% to 40% at draft close, so its call missed: Top Esports won despite being the 40% side. The broader pre-match series odds had also leaned toward IG, 56% to 44%, and its Game 1 victory reinforced that expectation. Game 2 revealed what the market had not priced in strongly enough: TES could weather a kill-heavy contest, use Creme’s Orianna as a dependable teamfight anchor, and translate Baron control into a 91.7k to 85.1k gold finish. After the result, the series market shifted from 74% IG to 26% TES at draft close to 56% IG to 44% TES post-game, a 19.0 percentage-point move toward TES. IG still led the series, but the next game looked far less settled.
FAQ
Q: Why did Top Esports win despite having only a 40% pre-game chance?
TES secured 3 Barons and 11 towers, turning objective control into a substantial map and gold advantage.
Q: Did the pre-draft champion flags prove accurate?
Yes. Orianna, Lulu, and Yunara all appeared; Creme’s Orianna posted a 17.0 KDA, while JiaQi’s Yunara dealt 38.6% of IG’s damage.
*Odds via Polymarket, 2026-11-04 03:08 UTC.*