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Game 4

Tian’s Trundle Forces Top Esports Back Into the Fight

By Draftlol Analysis Desk

Top Esports survived elimination in LPL 2026 Game 4 as Tian’s Trundle controlled the map and leveled the Grand Finals against Invictus Gaming.

Invictus GamingInvictus Gaming
Game 436:14LPLPatch 26.17
Top EsportsTop EsportsWinner
15Kills23
64.3KGold72.9K
3Drag3
4Torres10
Polymarket

El mercado favorecía a Invictus Gaming con 46% y ganó como se esperaba

Invictus Gaming 46.0%·Top Esports 54.0%·Vol: $7778K

Top players by damage

Viktor
MidCreme
2/4/929.8% dmg70% KP7.2 CS/m
Ezreal
BotJackeyLove
6/1/729.2% dmg78% KP7.1 CS/m
Jhin
BotJiaQi
5/2/527.7% dmg73% KP8.0 CS/m
Polymarketmarket probability · Invictus Gaming · Top EsportsCOIN FLIP
Game (draft close)Top Esports won (52% pre-game)
49%·52%
Series (now)post-game · 2-2
48%·52%
Series (draft close)pre-game anchor
70%·31%
Δ Series after this game: -21.9pp for Invictus Gaming

TL;DR: Facing elimination in the LPL 2026 Grand Finals, Top Esports found another gear to beat Invictus Gaming in 30:10 and level the series 2-2. Tian’s Trundle anchored the response with a 3/1/11 line and 14.00 KDA, turning a narrow game into a season-saving win.

Key Takeaways

  • Top Esports won the kill race 16-14 and converted their 56.6k gold into a vital Game 4 victory, refusing to let Invictus Gaming close the series.
  • Tian posted a remarkable 14.00 KDA on Trundle, supplying 3/1/11 while keeping Top Esports stable through every dangerous fight.
  • JackeyLove delivered 6/1/7 on Ezreal, and his 13.00 KDA gave Top Esports the finishing damage their scaling composition required.

Trading Blows

Invictus Gaming entered Game 4 with a 2-1 series lead and the chance to end Top Esports’ LPL campaign. Instead, the teams traded pressure almost evenly: IG secured 3 dragons, TES claimed 2, and both sides destroyed 4 towers.

The early fights reflected a final balanced on a blade’s edge. JiaQi made Jhin count with 5/2/5, while Rookie’s Ahri produced 2/1/9 and repeatedly offered the roam threat highlighted before the match. Yet IG could not turn those openings into a decisive map break.

Top Esports absorbed the blows because their composition had room to scale. Creme’s Viktor finished 2/4/9, surviving enough chaos to make every later fight more difficult for the opposition.

The Deciding Factor

The decisive force was Tian on Trundle. His 3/1/11 score did more than create a sparkling 14.00 KDA: it denied Wei’s Wukong the clean engage windows IG needed to snowball. Every interrupted entry bought time for Top Esports’ back line.

That jungle control mattered most around the game’s lone Baron. Top Esports took 1 baron to IG’s 0, transforming a close contest into a controlled closing sequence. Zhuo’s Poppy added 1/2/15, making dives and flank attempts painfully expensive.

What Made the Difference

The live draft model gave Top Esports 51%, and that slim edge did materialize in-game. Trundle’s answer to Wukong, Poppy’s disruption, and the safe scaling of Viktor-Ezreal matched the forecast precisely, even if the game remained close until the final stretch.

IG’s 54.2k gold and 14 kills showed they were never routed. But TES finished on 56.6k gold, a reported 2.5k margin, because their composition converted patience into control. Renekton’s 4/6/6 created enough frontline disorder for Ezreal to fire freely, while Dr. Mundo’s 3/3/4 could not force the same clean access.

Polymarket Market

Polymarket treated Game 4 as nearly even at draft close, pricing Top Esports at 52% against Invictus Gaming’s 48%. That reading was broadly correct: the 16-14 kill score and 56.6k to 54.2k gold totals underline how little separated them. What the market could not fully capture was how decisively TES’s execution would validate the draft’s 51% model edge, particularly Tian’s control of Wukong’s engage routes. Before the series, Top Esports had already held a 55% edge, but IG’s 70% series price at this draft close showed how strongly the day had swung. After Game 4, the market reset to TES 52% and IG 48%, with a +21.9pp shift toward Top Esports for the decider.

Match Stats

PlayerTeamChampionRoleK/D/AGoldDiff@15DMG%
JiaQiInvictus GamingJhinBot5/2/5
WeiInvictus GamingWukongJungle3/5/10
RookieInvictus GamingAhriMid2/1/9
MeikoInvictus GamingAlistarSupport1/5/9
TheShyInvictus GamingDr. MundoTop3/3/4
JackeyLoveTop EsportsEzrealBot6/1/7
TianTop EsportsTrundleJungle3/1/11
CremeTop EsportsViktorMid2/4/9
ZhuoTop EsportsPoppySupport1/2/15
ZUIANTop EsportsRenektonTop4/6/6

FAQ

Q: Why did Top Esports’ draft edge matter in Game 4?

The 51% model edge showed up through Trundle and Poppy, who restricted IG’s engage options while Viktor-Ezreal reached scaling safely.

Q: What secured Top Esports’ series-saving win?

Tian’s 3/1/11 on Trundle and the team’s 1 Baron created the control needed to close a 16-14 kill win.

*Odds via Polymarket, 2026-09-05 09:54 UTC.*