← Blog

Deep Cross Gaming vs GAM Esports: Naafiri Draft Edge

By Draftlol Analysis Desk4 min read

Deep Cross Gaming face GAM Esports in LCP Game 1, where Draktharr’s Naafiri and GAM’s jungle-mid pressure challenge DCG’s Bard-Ryze setup.

LIVE DRAFT ANALYSISLCPSplit 3Game 1Patch 26.15
Deep Cross Gaming
Deep Cross Gaming
50%·50%Model · picks
GAM Esports
Gam Esports
57.1%VS GLB
58.8%GLOBAL
—VS LCP
75.0%LCP
5.3 KDA
50.0%FLAUREN
Olaf
Olaf
topTOP
Gnar
Gnar
GLOBAL55.1%
VS GLB42.9%
LCP54.0%
VS LCP—
KIAYA55.6%
4.7 KDA
45.5%VS GLB
51.8%GLOBAL
40.0%VS LCP
52.5%LCP
4.7 KDA
50.0%POP9
Jarvan IV
Jarvan IV
jungleJGL
Naafiri
Naafiri
GLOBAL53.1%
VS GLB54.5%
LCP63.9%
VS LCP60.0%
DRAKTHARR83.3%
4.9 KDA
50.0%VS GLB
51.4%GLOBAL
25.0%VS LCP
63.1%LCP
6.4 KDA
55.6%HONGSUO
Ryze
Ryze
midMID
Ahri
Ahri
GLOBAL53.8%
VS GLB50.0%
LCP70.7%
VS LCP75.0%
GLORYY50.0%
2.9 KDA
48.1%VS GLB
45.3%GLOBAL
66.7%VS LCP
52.9%LCP
5.9 KDA
62.5%FENG
Jhin
Jhin
bottomBOT
Ezreal
Ezreal
GLOBAL49.4%
VS GLB51.9%
LCP45.7%
VS LCP33.3%
ARTEMIS71.4%
5.3 KDA
44.8%VS GLB
55.5%GLOBAL
66.7%VS LCP
50.0%LCP
5.7 KDA
41.7%SHIAUC
Bard
Bard
supportSUP
Shen
Shen
GLOBAL51.9%
VS GLB55.2%
LCP45.5%
VS LCP33.3%
TAKI100.0%
1.3 KDA
Model
50%50%
Polymarketmarket probability · Deep Cross Gaming · GAM Esports
Game 1
46%·55%
Seriesnow
44%·57%
Pre-matchseries · 90 min before
43%·58%
Δ Series: +1.0pp for Deep Cross GamingFull model: 50% / 50%

TL;DR: Deep Cross Gaming face GAM Esports in LCP Game 1 with the draft model at 50% for Deep Cross Gaming and 50% for GAM Esports; the clearest citable draft fact is Draktharr’s 83.3% LCP WR on Naafiri over 6G, against Pop9’s Jarvan IV.

Compositions: Deep Cross Gaming vs GAM Esports

Deep Cross Gaming drafted a proactive, mid-range teamfight composition around Flauren’s Olaf, Pop9’s Jarvan IV, HongSuo’s Ryze, Feng’s Jhin, and ShiauC’s Bard. Jarvan IV engage, Bard roam angles, and Ryze Realm Warp give DCG strong skirmish access, while Olaf can absorb pressure or threaten a sidelane. Their ideal early game is Bard-assisted jungle pressure; their mid game wants decisive engage before Ezreal can safely poke.

GAM Esports answer with Kiaya’s Gnar, Draktharr’s Naafiri, Gloryy’s Ahri, Artemis’s Ezreal, and Taki’s Shen. This is a flexible pick composition with global Shen responses, Ahri Charm setup, and Naafiri burst. GAM can play slower through Ezreal poke and Gnar scaling, but their best windows are Naafiri-Ahri catches around objectives. Shen gives them a reliable way to turn a sidelane gank into a numbers advantage.

Key Picks and Stats

Flauren’s Olaf brings a 58.8% global WR over 204G and a 75.0% LCP WR over 12G, though Flauren is only 50.0% on Olaf in LCP over 2G with a 5.2 KDA. Olaf has a 57.1% global WR versus Gnar over 28G, while Kiaya’s Gnar is 42.9% versus Olaf over 28G. That makes top lane a tangible DCG counter-pick angle despite Kiaya’s 55.6% LCP WR on Gnar over 9G.

The jungle duel leans GAM. Pop9’s Jarvan IV has a 51.8% global WR over 1247G and 52.5% LCP WR over 59G, but only 40.0% versus Naafiri in LCP over 10G. Draktharr’s Naafiri posts a 53.1% global WR over 518G, 63.9% in LCP over 36G, and the standout 83.3% personal LCP WR over 6G with a 4.9 KDA.

HongSuo’s Ryze carries a 63.1% LCP WR over 65G and 55.6% personal LCP WR over 9G with a 6.4 KDA, but his Ryze is 25.0% versus Ahri in LCP over 4G. Gloryy’s Ahri owns a 70.7% LCP WR over 41G and is 75.0% versus Ryze in LCP over 4G. Bot lane is volatile: Feng’s Jhin is 62.5% in LCP over 8G, while Artemis is 71.4% on Ezreal over 7G.

Draft Edge

GAM Esports have the narrower but cleaner execution edge: Naafiri-Ahri can punish Bard roams, and Shen can protect or reinforce the target. DCG’s Olaf-Ryze duo model synergy is 66.77% over 14.88455338731292G, so they can overturn that edge through coordinated river fights and Realm Warp flanks.

Last night’s forecast named Rumble as DCG’s likely B1 and Ryze as GAM’s likely B1. The final draft instead places Ryze with DCG and introduces Naafiri into GAM’s jungle plan. The supplied draft board does not include ban or pick-order data, so the expected Nautilus, Ahri, Jarvan IV, Lee Sin, Vi, and Rell bans cannot be confirmed.

Polymarket Market

Polymarket makes GAM Esports the external favorite: 55% for GAM Esports versus 46% for Deep Cross Gaming in Game 1, and 56% versus 44% in the current series market. The series price moved from 42% for Deep Cross Gaming pre-match to 44% now, a gain of 1.0 percentage points, but GAM remain favored.

The Game 1 price is only 1 percentage point more favorable to Deep Cross Gaming than the series price. That is within the deciding-map threshold: this should be treated as the same series-moneyline snapshot at slightly different moments, not as a separate per-game disagreement. The market’s GAM bias fits Draktharr’s Naafiri form and Gloryy’s Ahri lane numbers.

Prediction

The model begins at 50%–50%. I would shade GAM Esports to 52% and Deep Cross Gaming to 48% because Draktharr’s Naafiri and Gloryy’s Ahri own the most direct pick tools. Both teams have 0.600 team form, while GAM’s 0.583 Elo signal exceeds DCG’s 0.417; DCG’s 0.517 head-to-head signal remains the main reason this stays close.

FAQ

Q: Can Flauren’s Olaf give Deep Cross Gaming a real top-lane advantage over Kiaya’s Gnar?

A: Yes. Olaf’s 57.1% global WR versus Gnar over 28G contrasts with Gnar’s 42.9% record in the matchup, giving DCG a credible split-push and flank route.

Q: Why is Draktharr’s Naafiri so important against Pop9’s Jarvan IV?

A: Draktharr has an 83.3% LCP WR on Naafiri over 6G, while Pop9’s Jarvan IV is 40.0% versus Naafiri in LCP over 10G. That matchup can decide early objective control.

*Data: draftlol live draft model + Polymarket, draft close.*

Next chapter · Game 1Pop9 Jarvan IV Sets DCG’s Opening LCP Surprise →