Ruddy Corporation vs Anubis Gaming Game 5: Draft Analysis and Prediction
A detailed EMEA Masters Game 5 draft breakdown, weighing Ruddy Corporation’s Sivir-led engage against Anubis Gaming’s Jinx scaling and pick tools.


Compositions
Ruddy Corporation’s blue-side draft pairs Sivir, Graves, LeBlanc, Tahm Kench, and Gnar. Its clearest route to a fight is a coordinated engage: Sivir’s On The Hunt accelerates the team, while Gnar can threaten a multi-player ultimate once he reaches Mega Gnar. Tahm Kench adds protection for a key carry, and LeBlanc supplies the threat of a fast pick before a full team fight begins. Graves is a damage-oriented jungler who can help Ruddy contest space, but the composition needs its players to synchronize their entry rather than arrive one by one.
Anubis Gaming’s red-side lineup features Jinx, Vi, Taliyah, Zilean, and Olaf. It has a more explicit single-target initiation pattern: Vi can lock onto a target, and Taliyah can follow with burst and terrain control. Zilean’s speed-up can help Olaf reach the fight or give Jinx room to reposition; his ultimate can also rescue a champion who is focused. Jinx is the composition’s clearest late-game damage engine, with the potential to take over a fight if she gets a safe opening and a takedown to trigger her passive.
The drafts therefore ask different questions. Ruddy wants to create a compact, decisive fight on its own timing. Anubis can look for a pick with Vi, but is also equipped to survive the initial engage and let Jinx scale into sustained damage. Both teams have ways to start action, though their preferred targets and follow-up plans differ.
Key Picks
Sivir is central to Ruddy’s coordination. Her ultimate can turn Gnar’s approach or a Graves follow-up into a rapid team-wide advance. If Ruddy uses that movement to force a fight while Gnar is ready to transform, the engage can overwhelm Anubis before Jinx has time to deal extended damage. Sivir also gives Ruddy wave-clear, helping the team manage lanes and avoid being trapped under pressure.
Vi is Anubis’s most direct answer to Ruddy’s mobility. A committed ultimate can reach LeBlanc or Sivir through a difficult approach, giving Taliyah a clear target for follow-up. But Vi’s initiation also creates a timing window: if the rest of Anubis cannot arrive together, Ruddy can counter-engage with Gnar or protect the threatened carry with Tahm Kench.
Zilean and Tahm Kench shape the fight’s second beat. Zilean can speed up Olaf’s entry and use his ultimate to preserve a diver or Jinx. Tahm Kench, meanwhile, can disrupt a pick by saving an ally from Vi’s follow-up. Their defensive tools mean neither composition can assume its first target will fall without a carefully layered sequence.
Draft Edge
Anubis has a slight scaling and target-access edge. Jinx offers a dependable source of sustained damage, while Vi and Taliyah make it easier to threaten a priority target. Zilean’s utility can reinforce either the frontline or the carry, giving Anubis several ways to adapt as a fight develops.
Ruddy’s counterweight is its stronger movement-based engage. Sivir and Gnar can make the team’s entry difficult to contain, and LeBlanc can punish Anubis if it separates while setting up vision or objectives. Ruddy’s challenge is execution: a scattered engage leaves Jinx time to fire, while a well-timed, joined-up attack can put Anubis’s backline under immediate pressure. Anubis should respect Gnar’s transformation and avoid giving Ruddy an easy multi-person angle.
Prediction
The draft points to a close game shaped by whether Ruddy can force a coordinated fight before Jinx has a comfortable damage window. Ruddy has the tools to start decisively, but Anubis has layered ways to answer that start and a clear late-game win condition. Prediction: Anubis Gaming has a narrow draft edge, provided Vi’s target access connects with Taliyah’s follow-up and Jinx is protected. Ruddy can overturn that outlook by timing Sivir’s ultimate around Mega Gnar and using Tahm Kench to deny Anubis its first pick.