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Game 3

Lurox's Sejuani Anchors Heretics' LES Game 3 Rout

By Draftlol Analysis Desk

Lurox's Sejuani drove Team Heretics Academy past Movistar KOI Fénix in a 31:00 LES Game 3, turning a draft lean into a 23-6 rout.

Team Heretics AcademyTeam Heretics AcademyWinner
Game 330:54LESPatch 26.16
Movistar KOI FénixMovistar Koi Fénix
23Kills6
65.1KGold52.9K
3Drag2
9Torres3
Polymarket

Team Heretics Academy 50% vs ⁠Movistar KOI Fénix 50%

Team Heretics Academy 50.0%·Movistar Koi Fénix 50.0%·Vol: $381K

Top players by damage

Jinx
Bot13
2/4/383% KP10.6 CS/m
Jarvan IV
JungleXnS
1/4/483% KP7.7 CS/m
Nautilus
SupportMyrtus
1/3/483% KP1.3 CS/m
Polymarketmarket probability · Movistar KOI Fénix · Team Heretics AcademyFAVORITE
Game (draft close)Team Heretics Academy won (65% pre-game)
36%·65%
Series (now)post-game · 2-1
23%·77%
Series (draft close)pre-game anchor
41%·59%
Δ Series after this game: -18.0pp for Movistar KOI Fénix

TL;DR: With the LES 2026 series level at 1-1, Team Heretics Academy seized control of Game 3 through a top-lane turnaround and Lurox’s Sejuani. His 4/1/15 line anchored a 23-6 demolition, sending Heretics ahead while Movistar KOI Fénix’s slim draft edge never appeared on the Rift.

Key Takeaways

  • Lurox put up a 19.00 KDA on Sejuani, contributing to 83% KP as Team Heretics Academy turned repeated catches into a crushing map lead.
  • Papiteero overcame a -1208 gold diff@15 on Olaf to finish 5/1/9, proving the top-lane deficit did not survive the mid-game fights.
  • Team Heretics Academy won the kill score 23-6 and finished with 65.1k gold to Movistar KOI Fénix’s 52.9k, a 12k snowball that left no late-game recovery route.

Building the Lead

Game 3 began as the pivotal contest of a tied best-of-five, following Team Heretics Academy’s 22-7 Game 1 win and Movistar KOI Fénix’s 20-15 response in Game 2. The early lane numbers seemed to offer the blue side a foothold: NightSlayer’s K'Sante held +1208 gold@15 over Papiteero’s Olaf.

But that advantage did not become control. Lurox’s Sejuani repeatedly gave Heretics the reliable engage their composition required, arriving where pressure could become a pick rather than allowing Movistar KOI Fénix to set up its own chain. The jungle pressure let the red side turn isolated moments into coordinated fights, and Olaf’s 61% KP showed how fully the top laner joined that reversal.

The live draft model had favored Movistar KOI Fénix at 51%, valuing its cleaner engage chain and Jinx scaling. That edge did not materialize: their planned first catches never created the resets needed for a comeback.

The Numbers Tell the Story

At 31:00, the scoreboard described a game that had escaped competitive territory. Team Heretics Academy collected 9 towers to 3, 3 dragons to 2, and the only Baron, while their 65.1k gold total stood 12k above their opponents’ 52.9k.

Lure made the most of that space on Xayah, ending an untouchable 8/0/7. Every successful engage gave the bot carry room to feather the fight apart, denying 13’s Jinx the resets Movistar KOI Fénix had drafted around. In the middle lane, Mercy9’s Locke supplied a sharp 5/2/9, ensuring the pressure did not depend on one carry alone.

The Final Push

The closing stretch was not a desperate base defense but a systematic squeeze. Batuuu’s Rakan posted 1/2/17, linking the engage tools around his jungler and keeping Movistar KOI Fénix from finding a clean front-to-back fight.

With Baron secured and three lanes under threat, Heretics converted their lead with the composure of a team that understood the game was already theirs. The 23-6 final kill score was less about reckless chasing than superior control: picks created objectives, objectives created vision, and vision made the final push inevitable.

Polymarket Market

Polymarket read the winner correctly, placing Team Heretics Academy at 64% before Game 3 despite the live draft model’s 51% lean toward Movistar KOI Fénix. The market better captured the broader series pressure and Heretics’ ability to execute than the draft evaluation did. Movistar KOI Fénix had a plausible Jinx scaling plan, but its engage never produced the opening required to activate it; Heretics instead used Sejuani’s early control and Olaf’s flanks to snowball. After this result, the series market moved from 59% to 77% for Team Heretics Academy, while Movistar KOI Fénix fell from 41% to 23%. The next game remains alive, but the burden now sits firmly on Movistar KOI Fénix.

Match Stats

PlayerTeamChampionRoleK/D/AGoldDiff@15DMG%
13Movistar KOI FénixJinxBot2/4/3+156
XnSMovistar KOI FénixJarvan IVJungle1/4/4-146
FresskowyMovistar KOI FénixGalioMid1/7/3+23
MyrtusMovistar KOI FénixNautilusSupport1/3/4-180
NightSlayerMovistar KOI FénixK'SanteTop1/5/1+1208
LureTeam Heretics AcademyXayahBot8/0/7-156
LuroxTeam Heretics AcademySejuaniJungle4/1/15+146
Mercy9Team Heretics AcademyLockeMid5/2/9-23
BatuuuTeam Heretics AcademyRakanSupport1/2/17+180
PapiteeroTeam Heretics AcademyOlafTop5/1/9-1208

FAQ

Q: Why did Movistar KOI Fénix’s draft advantage fail in Game 3?

The 51% draft edge depended on clean engage and Jinx resets, but Team Heretics Academy’s 23-6 kill advantage prevented either from developing.

Q: What made Lurox the defining player of Game 3?

Lurox’s Sejuani finished 4/1/15 for a 19.00 KDA and 83% KP, giving Heretics dependable engage throughout the 31:00 win.

*Odds via Polymarket, 2026-09-06 12:37 UTC.*