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Game 2

MVK Esports Equalizes LCP Clash With Maokai Control

By Draftlol Analysis Desk

MVK Esports stunned Deep Cross Gaming in LCP 2026 Game 2 as Gury's Maokai ruled the jungle and Harky's Syndra sealed the equalizer.

Deep Cross GamingDeep Cross Gaming
Game 235:00LCP
MVK EsportsMvk EsportsWinner
17Kills26
64.4KGold73.7K
1Drag4
3Torres9

Top players by damage

Jarvan IV
SupportSiuLoong
1/3/2292% KP1.1 CS/m
Syndra
BotHarky
7/2/1588% KP10.0 CS/m
Maokai
JungleGury
5/5/1580% KP6.3 CS/m
Polymarketmarket probability · Deep Cross Gaming · MVK EsportsUPSET
Game (draft close)MVK Esports won (45% pre-game)
56%·45%
Series (now)post-game · 1-1
54%·47%
Series (draft close)pre-game anchor
74%·27%
Δ Series after this game: -20.0pp for Deep Cross Gaming

TL;DR: MVK Esports ignored a 44% market chance to level this LCP 2026 series, defeating Deep Cross Gaming through Gury’s jungle control, Harky’s 11.00 KDA Syndra, and a commanding 4 dragons to 1 edge that turned Game 2 into a decisive momentum shift.

Key Takeaways

  • Gury built a huge +1111 gold@15 advantage on Maokai, giving MVK Esports the jungle tempo needed to seize objectives.
  • Harky delivered a pristine 7/2/15 line on Syndra, turning MVK Esports’ backline into the game’s most reliable source of damage and cleanup.
  • MVK Esports won the kill race 26-17 and finished with 9 towers to 3, proving their upset was sustained map control rather than one lucky fight.

Early Game

Deep Cross Gaming entered Game 2 after their 29-14 Game 1 victory and with the series momentum behind them, but the expected draft edge never became early control. Pre-draft analysis had highlighted Ryze and Jarvan IV, and both arrived: the former provided global coverage for DCG, while the latter’s engage gave MVK a direct way to start fights.

The live draft model favored Deep Cross Gaming at 53%, built around Pop9’s Naafiri counter history into Maokai and the map reach of Ryze–Shen. Instead, Gury absorbed that pressure and emerged +1111 ahead at 15 minutes, while HongSuo’s Ryze sat only -11 gold despite a difficult map. Flauren’s Olaf did create a +968 top-lane lead, but it could not offset the growing jungle gap.

The Turning Point

MVK Esports converted their early jungle stability into an increasingly suffocating objective game. SiuLoong’s Jarvan IV posted 1/3/22, a support score that revealed how often his engage connected with the rest of the roster. The pick delivered exactly where the pre-draft warning suggested: it gave MVK the chained initiation that DCG’s composition struggled to escape.

At the same time, Harky made every successful engage expensive, finishing on Syndra with 7/2/15 and an 11.00 KDA. His calm positioning transformed close skirmishes into MVK advantages, while the favored side could not convert Shen’s global response into a winning counterpunch.

Closing Out

By the time the game reached 35:00, MVK Esports had made the map theirs. Their 73.7k gold to 64.4k advantage, 4 dragons to 1, 1 barons to 0, and 9 towers to 3 showed a team closing lanes and objectives with purpose, not merely protecting a lead.

KratosAmbessa added 7/4/10 to the frontline pressure, ensuring Deep Cross Gaming could not simply dive past the engage tools for the carries. MVK Esports’ 26-17 kill finish equalized the BO5 and erased the idea that Game 1 had settled the series.

Polymarket Market

Polymarket did not read this game correctly at draft close: Deep Cross Gaming held 56% to MVK Esports’ 44%, while the draft model also gave DCG 53%. Those projections valued Naafiri’s historical answer to Maokai and the Ryze–Shen map package, but execution exposed their limits. MVK’s jungle pathing did not collapse, and Jarvan IV’s engage repeatedly created the windows Syndra needed to carry. The wider series market had favored DCG 60% to 40% before Game 1, then surged to 74% at draft close for this game. After MVK’s win, it has reset to 54% versus 46%, signaling an open series rather than a one-sided favorite.

Match Stats

PlayerTeamChampionRoleK/D/AGoldDiff@15DMG%
FengDeep Cross GamingCorkiBot1/4/10-417
Pop9Deep Cross GamingNaafiriJungle3/5/8-1111
HongSuoDeep Cross GamingRyzeMid3/6/5-11
ShiauCDeep Cross GamingShenSupport3/5/10+192
FlaurenDeep Cross GamingOlafTop6/5/4+968
HarkyMVK EsportsSyndraBot7/2/15+417
GuryMVK EsportsMaokaiJungle5/5/15+1111
ChikaMVK EsportsYoneMid5/3/13+11
SiuLoongMVK EsportsJarvan IVSupport1/3/22-192
KratosMVK EsportsAmbessaTop7/4/10-968

FAQ

Q: Why did MVK Esports upset Deep Cross Gaming in Game 2?

Gury’s +1111 gold@15 Maokai created the objective control that led to 4 dragons to 1 and a 26-17 kill victory.

Q: Did the Ryze and Jarvan IV picks deliver as predicted?

Ryze gave DCG global coverage but could not turn it into a winning map state, while Jarvan IV’s 1/3/22 showed how effectively MVK converted engage into teamfight wins.

*Odds via Polymarket, 2026-08-08 10:57 UTC.*