CTBC Flying Oyster Equalize LCP Series With Corki
CTBC Flying Oyster ended a four-game skid as Doggo’s Corki ruled bot lane, securing a crucial Game 2 win over Ground Zero Gaming in LCP 2026.
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TL;DR: CTBC Flying Oyster halted a four-game losing skid and leveled their LCP 2026 series by beating Ground Zero Gaming in Game 2. Doggo’s Corki created a decisive bot-lane advantage, while four dragons gave the winners the control needed to turn a close 23-21 kill game into a 33:50 victory.
Key Takeaways
- Doggo built a massive +1346 gold lead at 15 minutes on Corki, converting bot-side pressure into a game-leading 12/2/7 score.
- CTBC Flying Oyster claimed 4 dragons to 1, denying Ground Zero Gaming the long-term objective control needed to support its 1 Baron.
- Rest supplied 19 assists on Rumble despite a 0/4/19 line, repeatedly making objective terrain dangerous for Ground Zero Gaming.
Early Game
After Ground Zero Gaming took Game 1, CTBC Flying Oyster entered this map needing an answer rather than another setback. They found it through the bottom lane. Doggo’s Corki emerged from the opening 15 minutes with +1346 gold, an enormous advantage over Betty’s Jhin, who sat at -1346.
That lane gap mattered because it gave CTBC Flying Oyster a dependable carry before the larger fights arrived. Shad0w’s Trundle added 4/3/16, keeping the bot-side lead connected to the rest of the map, while Ground Zero Gaming still fought back through Husha’s Pantheon and his ferocious 10/3/10 contribution.
The pre-draft watchlist was accurate: Rumble, Ryze, and Pantheon all appeared. The first delivered through teamfight space, the second provided late-game scaling, and the third created genuine early pick pressure. Yet the predicted strengths did not settle the game alone.
The Turning Point
Ground Zero Gaming’s draft model edge, listed at 52%, did not materialize on the Rift. Ahri-Pantheon had the tools to catch targets, and the Alistar response into Nautilus offered engage options, but CTBC Flying Oyster survived those windows and made every dragon setup increasingly difficult.
POUT’s Ryze finished 7/6/9, absorbing pressure while supplying the damage and movement needed to regroup. His presence helped the team secure four elemental objectives, turning each fight into a test Ground Zero Gaming had to pass immediately.
The losing side did capture 1 Baron, proof that the contest never became simple. But CTBC Flying Oyster’s dragon lead forced the pace back toward controlled objective fights, where their scaling composition and layered engage proved more reliable.
Closing Out
At 33:50, CTBC Flying Oyster closed with 69.4k gold to 64.5k, 7 towers to 5, and the narrow 23-21 kill score. Kino’s Nautilus posted 0/6/15, a costly but valuable frontline record that let his carries keep firing.
Ground Zero Gaming had enough damage and pick threat to threaten a reversal, especially with their Baron, but their 21 kills never translated into permanent map ownership. The victory equalized the BO5 and gave CTBC Flying Oyster a needed reset after four straight losses.
Polymarket Market
Polymarket read the individual game correctly: CTBC Flying Oyster entered draft close at 57% and delivered the expected result. However, the series market had Ground Zero Gaming at 57% at this game’s draft close, reflecting Game 1 momentum and the apparent draft edge. Execution exposed the gap in that read. The model favored Ground Zero Gaming’s immediate pick tools, but it did not account sufficiently for how completely Corki would control bot lane or how four dragons would restrict their options. Before the series, CTBC Flying Oyster had already been the 62% favorite, and the post-game series market has returned toward that view: CTBC Flying Oyster rose from 43% to 60%, while Ground Zero Gaming fell from 57% to 40%.
Match Stats
| Player | Team | Champion | Role | K/D/A | GoldDiff@15 | DMG% |
|---|---|---|---|---|---|---|
| Doggo | CTBC Flying Oyster | Corki | Bot | 12/2/7 | +1346 | — |
| Shad0w | CTBC Flying Oyster | Trundle | Jungle | 4/3/16 | +176 | — |
| POUT | CTBC Flying Oyster | Ryze | Mid | 7/6/9 | +486 | — |
| Kino | CTBC Flying Oyster | Nautilus | Support | 0/6/15 | +460 | — |
| Rest | CTBC Flying Oyster | Rumble | Top | 0/4/19 | +97 | — |
| Betty | Ground Zero Gaming | Jhin | Bot | 4/2/13 | -1346 | — |
| Husha | Ground Zero Gaming | Pantheon | Jungle | 10/3/10 | -176 | — |
| Uniboy | Ground Zero Gaming | Ahri | Mid | 3/4/15 | -486 | — |
| Kaiwing | Ground Zero Gaming | Alistar | Support | 0/7/13 | -460 | — |
| 1Jiang | Ground Zero Gaming | K'Sante | Top | 4/7/6 | -97 | — |
FAQ
Q: Why did CTBC Flying Oyster win despite Ground Zero Gaming taking Baron?
CTBC Flying Oyster controlled 4 dragons to 1 and held a 69.4k to 64.5k gold lead, limiting how much Ground Zero Gaming could gain from its 1 Baron.
Q: Did Ground Zero Gaming’s favored draft deliver in Game 2?
No. The 52% live draft edge did not translate into victory, as Doggo’s 12/2/7 Corki performance overwhelmed their bot side.
*Odds via Polymarket, 2026-08-09 11:04 UTC.*
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