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Deep Cross Gaming Executes CTBC Flying Oyster in 2-0 Sweep

Deep Cross Gaming dominates CTBC Flying Oyster with a 2-0 sweep in the EWC 2026 Asia-Pacific Qualifiers, showcasing unmatched mechanical prowess and objective control.

CTBC Flying OysterCtbc Flying Oyster
Series02
Deep Cross GamingDeep Cross GamingWinner
G1Deep Cross Gaming30:06
G2Deep Cross Gaming31:40
Polymarket — Trayectoriamercado a lo largo de la serie · Deep Cross Gaming · CTBC Flying Oyster
Pre-partido
serie · antes del Game 1
63%·38%
After GNone (series)
64%·37%
Resultado final: 0-2se omiten odds resueltas (0% / 100%)

Deep Cross Gaming delivered a masterclass in League of Legends dominance, securing a commanding 2-0 victory over CTBC Flying Oyster in the EWC 2026 Asia-Pacific online qualifiers. What was expected to be a competitive clash instead transformed into a clinical execution that left the latter side with no answers.

Key Takeaways

  • Flauren emerged as the series titan, posting a monstrous 6/0/10 KDA on Jayce in Game 1 that effectively neutralized any hope of a CTBC comeback.
  • The series was defined by an overwhelming gold disparity, highlighted by a staggering 13.9k gold lead for Deep Cross Gaming in the opening game.
  • ShiauC proved to be the tactical heartbeat of the series, accumulating 23 assists on Karma in Game 1 to orchestrate a relentless series of skirmishes.

Before the Series

Heading into this Best-of-3, the narrative was centered on whether CTBC Flying Oyster could withstand the early aggression of Deep Cross Gaming. The pre-match sentiment on Polymarket actually leaned toward the underdogs, with Deep Cross Gaming sitting at a 62% probability of winning the series. There was a sense that while Deep Cross Gaming had the tools, CTBC Flying Oyster possessed the veteran stability to force a third game. However, the stage was set for a mismatch that would defy the initial cautious optimism of the analysts.

Game 1 — Setting the Tone

The first game was less of a contest and more of a systematic dismantling. From the opening minutes of the 30:06 duration, Deep Cross Gaming established a stranglehold on the map. Pop9 utilized Xin Zhao to disrupt the enemy jungle pathing, ensuring that CTBC Flying Oyster could never find a footing. The top lane became a graveyard for the opposition as Flauren's Jayce began carving through the enemy frontline with surgical precision.

On the bot lane, the pressure was suffocating. Feng's Caitlyn asserted dominance early, creating a high-pressure environment that prevented any meaningful trades. As the game progressed, ShiauC's Karma acted as the engine for the team's macro, providing the utility and shields necessary to sustain constant skirmishes. By the time the nexus fell, the scoreboard showed a terrifying 27-6 kill advantage for Deep Cross Gaming, signaling that the series was far from being a close affair.

Game 2 — The Final Blow

If Game 1 was a demonstration of power, Game 2 was a demonstration of inevitability. Deep Cross Gaming refused to let the momentum slip, entering the second map with the same predatory intent. While CTBC Flying and Flying Oyster attempted to adjust their draft to mitigate the Jayce threat, they were met with an even more overwhelming force.

The second game saw an even more lopsided kill score of 23-4, proving that the first game was no fluke. Deep Cross Gaming maintained their suffocating control over objectives, ensuring that CTBC Flying Oyster remained trapped in their own jungle. The duration stretched to 31:40, but the outcome was never in doubt; the mechanical gap was simply too wide to bridge. The series ended with a definitive 2-0 sweep, leaving the fans in awe of the sheer efficiency displayed by the victors.

Polymarket Trajectory

The trajectory of the Polymarket predictions throughout this series serves as a fascinating study in market reaction to momentum. At the start, the market was relatively split, favoring Deep Cross Gaming at 62%. However, as the first game concluded in a total slaughter, the market's confidence in the favorites surged, moving to 64% as the possibility of a CTBC Flying Oyster comeback evaporated. The market correctly identified the strength of Deep Cross Gaming, but it perhaps underestimated just how one-sided the execution would be. The movement reflected a professional realization that the "struggle" many expected was actually a mismatch of epic proportions.

Series Stats

GameWinnerDurationKillsSeries MVP Highlight
Game 1Deep Cross Gaming30:0627-6Flauren (Jayce) 6/0/10
Game 2Deep Cross Gaming31:4023-4Pop9 (Xin Zhao) dominance

FAQ

Q: How did Deep Cross Gaming manage to maintain such a high kill lead in both games?

Their ability to utilize Pop9's Xin Zhao for early jungle disruption and Flauren's massive damage on Jayce allowed them to win every major skirmish.

Q: Was there any moment where CTBC Flying Oyster could have turned the series around?

The market's shift from 62% to 64% suggests that after the 13.9k gold deficit in Game 1, the structural damage to their economy made a comeback nearly impossible.