Deep Cross Gaming Dismantles CTBC Flying Oyster in Game 1
Deep Cross Gaming dominates CTBC Flying Oyster with a massive 13.1k gold lead and a 23-4 kill score during the EWC 2026 Asia-Pacific Qualifiers.
El mercado favorecía a Deep Cross Gaming con 50% y ganó como se esperaba
Top players by damage
The EWC 2026 Asia-Pacific Qualifiers delivered a staggering display of power today as Deep Cross Gaming stormed into a commanding position against CTBC Flying Oyster. In a match that felt more like a clinical execution than a competitive contest, the former secured a massive 13.1k gold lead by the end of the 31:40 minute duration. While the series context suggests a difficult road ahead for the underdogs, this opening game was a masterclass in how to punish mistakes and snowball momentum through superior objective control and mechanical precision.
Key Takeaways
- Feng delivered a terrifying performance on Zeri, boasting an incredible 18.00 KDA and accounting for a massive 38.3% of his team's total damage.
- CTBC Flying Oyster struggled to find any footing, managing only 4 kills throughout the entire match compared to the 23 kills secured by Deep Cross Gaming.
- Pop9 dictated the tempo of the jungle, utilizing Vi to secure an 8/2/13 stat line that effectively neutralized the enemy frontline.
Early Game
From the moment the minions met in the mid lane, the blueprint for Deep Cross and CTBC Flying Oyster's downfall was being written. The jungle was a playground for Pop9, who used the lockdown potential of Vi to disrupt the enemy's pathing and set up early skirmishes. On the bot lane, the pressure was suffocating; Feng and his support were constantly looking for engages that left the enemy Lucian with nowhere to hide. This early aggression allowed the winning side to establish a significant economic advantage, accumulating 67.4k gold while leaving their opponents struggling to even reach the mid-game items needed to compete.
The Turning Point
The momentum shifted from merely favorable to completely insurmountable during a pivotal mid-game skirmish around the neutral objectives. Deep Cross Gaming had already secured 3 dragons, and as they moved to contest the next major objective, the sheer utility of ShiauC on Milio became the deciding factor. With an astounding 18 assists, the support provided the sustain and peel necessary to keep the carries safe. As CTBC Flying Oscar attempted to contest, they found themselves caught in a web of crowd control, leading to a massive swing in gold that effectively broke the back of the Renekton and Pantheon frontline.
Closing Out
As the game entered its final stages, the destruction of infrastructure was relentless. Deep Cross Gaming tore through the map, claiming 8 towers and eventually securing a crucial Baron to seal the deal. The mechanical gap was most evident in the bot lane, where the Zeri of Feng simply outscaled everything the opposition possessed. With the Baron buff active, the push became unstoppable, and the CTBC Flying Oyster roster could only watch as their nexus fell. The final score of 23-4 serves as a grim reminder of how quickly a single game can slip away when one team refuses to let go of the reins.
Match Stats
| Player | Team | Champion | Role | K/D/A | GoldDiff@15 | DMG% |
|---|---|---|---|---|---|---|
| Doggo | CTBC Flying Oyster | Lucian | Bot | 0/4/4 | — | 23.5% |
| Shad0w | CTBC Flying Oyster | Pantheon | Jungle | 1/9/3 | — | 21.8% |
| POUT | CTBC Flying Oyster | Ryze | Mid | 0/3/2 | — | 18.7% |
| Kino | CTBC Flying Oyster | Nami | Support | 1/4/3 | — | 11.9% |
| Rest | CTBC Flying Oyster | Renekton | Top | 2/3/1 | — | 24.1% |
| Feng | Deep Cross Gaming | Zeri | Bot | 7/1/11 | — | 38.3% |
| Pop9 | Deep Cross Gaming | Vi | Jungle | 8/2/13 | — | 19.7% |
| HongSuo | Deep Cross Gaming | Taliyah | Mid | 3/1/11 | — | 19.9% |
| ShiauC | Deep Cross Gaming | Milio | Support | 1/0/18 | — | 4.1% |
| Flauren | Deep Cross Gaming | Shen | Top | 4/0/13 | — | 18.0% |
FAQ
Q: How did Deep Cross Gaming manage to secure such a massive gold advantage?
Through superior jungle pressure from Pop9 on Vi and a dominant bot lane performance that allowed them to reach 67.4k gold by the end of the game.
Q: Which player was most responsible for the high kill count in this match?
Feng was the primary engine of destruction, finishing with a 7/1/11 KDA and contributing 38.3% of his team's total damage.
In This Series