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Skillcamp Slam the Door: Rumble Fire Ends Pyramid IV's Run

By Draftlol Analysis Desk4 min read

Skillcamp beat Pyramid IV Esports in Game 2 of the EMEA Masters 2026 Summer LCQ, closing the series 2-0 behind Yeti's Rumble and SteeelBack's Lulu.

GAME 2EMEA MastersSummer LCQBo3Game 2Patch 26.18
Skillcamp
SkillcampWinner
29:31
Pyramid IV Esports
Pyramid Iv Esports
Polymarket · Game marketmarket probability · Skillcamp · Pyramid IV EsportsFAVORITE
Game (draft close)Skillcamp won (88% pre-game)
88%·13%
Series closed Skillcamp 2-0 Pyramid IV Esports — series market analysis in the final recap.

Skillcamp's 51% draft edge became a +1235 gold Rumble top-lane snowball, closing the 2-0

Key moments

  1. 15'Yeti's Rumble opens a +1235 gold top-lane lead while Akashii's Sylas sits at +863+1.2kSkillcamp
  2. 20'Skillcamp converts the top-lane differential into tower control, 7 towers to 3+2.8kSkillcamp
  3. 24'SteeelBack's Lulu keeps EXOFENG's Yunara alive through the mid-game fights+3.5kSkillcamp
  4. 27'Pyramid IV takes the game's only baron but cannot convert it into towers+4.2kPyramid IV
  5. 29'Skillcamp closes the kill race 26-19 at 29:30 to seal the series 2-0+5.9kSkillcamp

MVP

Yeti
YetiRumbleRumble

+1235 gold at 15 on a 3/3/10 line turned the top lane into the game's decisive weapon

Verified predictions

  • Model draft prediction: Skillcamp favored at 51% Pre-match

TL;DR: Skillcamp defeated Pyramid IV Esports in Game 2 of the EMEA Masters 2026 Summer LCQ, winning in 29:30 to take the series 2-0. A +1235 gold top-lane gap for Yeti's Rumble and a 5.75 KDA from SteeelBack's Lulu powered a 26-19 kill win and ended Pyramid IV's tournament.

Pyramid IV Esports walked into Game 2 with no margin left. Down 0-1 after a brutal Game 1 that ended 21-1, they needed a win to keep their EMEA Masters 2026 Summer LCQ campaign alive. Skillcamp needed one clean map to close it out. What followed was a game decided before the first tower fell — in the top lane, where Yeti's Rumble built a +1235 gold advantage by minute 15.

Key Takeaways

  • Yeti's Rumble finished with a +1235 gold lead at 15 minutes on a 3/3/10 line, turning the top lane into a permanent Skillcamp pressure valve that Pyramid IV never answered.
  • SteeelBack's Lulu posted a 5.75 KDA (3/4/20) and 20 assists, anchoring every mid-game fight and keeping EXOFENG's Yunara alive long enough to deal 13 kills worth of damage.
  • StarScreen's Ornn bled a -1235 gold deficit in the same lane, and Pyramid IV's 19 kills and single baron could not offset a 58.1k to 64.0k gold gap.

Early Game

The draft model had flagged Skillcamp at 51%, a coin-flip on paper, and the opening minutes played out exactly that tight. Pyramid IV actually found early advantages in the mid and support positions, with Akashii's Sylas sitting at +863 gold and Mahonix's Milio at +835 at the 15-minute mark. StarScreen's Ornn was the anchor the model had warned about, drafted for engage but bleeding -1235 gold in the top lane against Yeti's Rumble, whose lane dominance came with a +1235 swing of his own.

Skillcamp's answer was patience. SPOOKY's Kha'Zix hovered at +695 gold, quietly farming the jungle while Nafkelah's Ahri conceded lane priority — a -863 gold deficit — to keep the map stable. On the bottom side, EXOFENG's Yunara sat slightly behind Jalleba's Lucian at -258 gold, but the kill count was already tilting Skillcamp's way.

The Turning Point

The mid-game broke open around the objective fights. Pyramid IV's plan — let Jayce and Lucian harass, then engage through Ornn and steal ultimates with Sylas — required them to stay even in gold. They never did. moe's Jayce finished at -695 gold, and the Rumble advantage compounded into map control: Skillcamp claimed 7 towers to Pyramid IV's 3, converting the top-lane differential into vision and space.

SteeelBack's Lulu was the quiet engine of that transition. Her 20 assists and 5.75 KDA kept EXOFENG's Yunara free to play forward, and the bot laner rewarded it with a 13/5/10 line — the highest kill total of the game and the damage threat Pyramid IV could not remove.

Closing Out

With 29:30 on the clock and a 64.0k to 58.1k gold lead, Skillcamp closed the kill race 26-19. Pyramid IV did take the game's only baron and matched Skillcamp's 2 dragons, but trading objectives while losing towers and teamfights is not a winning formula. Yeti's Rumble ended 3/3/10, the draft model's 51% edge fully materialized into a top-lane diff.

Polymarket Market

The market closed Game 2 at 88% for Skillcamp, and the favourite delivered cleanly — no upset, no sweat. What the market priced in and the draft model hedged on was the top lane: a 51% pre-draft edge became a +1235 gold Rumble snowball, the kind of lane-lever the market's 88% already implied. Pyramid IV's mid-and-support advantages of +863 and +835 gold were real but stranded, never convertible without a frontline. Skillcamp's 2-0 closes the series; the full series-market wrap-up belongs in the series recap.

FAQ

Q: Why did the draft model only favor Skillcamp at 51% if they won so comfortably?

The pre-draft edge was thin because Pyramid IV held real lane advantages in mid and support, where Akashii's Sylas (+863 gold) and Mahonix's Milio (+835 gold) were ahead at 15 minutes. The model underweighted the top-lane gap that Yeti's Rumble ultimately produced.

Q: How did Pyramid IV lose despite taking the game's only baron?

Objective trades don't win maps when the tower count reads 7-3 and the gold sits at 64.0k to 58.1k. Their 19 kills came without the structural damage to back them up.

*Odds via Polymarket, 2026-09-23 18:30 UTC.*

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