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MSI Draft Analysis: Karmine Corp vs Deep Cross Gaming Game 2

By Draftlol Analysis Desk

A detailed MSI Game 2 draft breakdown of Karmine Corp vs Deep Cross Gaming, analyzing compositions, key picks, draft edge, and prediction.

Karmine CorpKarmine Corp
Live Draft Analysis
52%·48%
PICKS
Deep Cross GamingDeep Cross Gaming
Canna
Canna
VS GLB
GLOBAL
VS MSI
MSI
Gnar
Gnar
topTOP
Jax
Jax
Flauren
Flauren
GLOBAL
VS GLB
MSI
VS MSI
Yike
Yike
VS GLB
GLOBAL
VS MSI
MSI
Vi
Vi
jungleJGL
Jarvan IV
Jarvan IV
Pop9
Pop9
GLOBAL
VS GLB
MSI
VS MSI
kyeahoo
kyeahoo
VS GLB
GLOBAL
VS MSI
MSI
Cassiopeia
Cassiopeia
midMID
LeBlanc
LeBlanc
HongSuo
HongSuo
GLOBAL
VS GLB
MSI
VS MSI
Caliste
Caliste
VS GLB
GLOBAL
VS MSI
MSI
Zeri
Zeri
bottomBOT
Senna
Senna
Feng
Feng
GLOBAL
VS GLB
MSI
VS MSI
Busio
Busio
VS GLB
GLOBAL
VS MSI
MSI
Rell
Rell
supportSUP
Nautilus
Nautilus
ShiauC
ShiauC
GLOBAL
VS GLB
MSI
VS MSI
Karmine Corp 52%48% Deep Cross Gaming
Polymarketmarket probability · Karmine Corp · Deep Cross Gaming
Game 2
83%·17%
Pre-matchseries · 90 min before
92%·8%

Compositions

Karmine Corp’s blue-side draft is built around hard engage, mid-game control, and a late-game insurance policy through Caliste’s Zeri. With Yike on Vi and Busio on Rell, KC have two reliable initiation tools that can force fights on their terms. Canna’s Gnar adds another layer of engage when Mega Gnar is available, while kyeahoo’s Cassiopeia gives the composition sustained damage and zone control once fights are started.

This is a very direct 5v5 composition. Vi can lock down a priority target, Rell can follow with layered crowd control, and Cassiopeia punishes anyone who tries to walk through choke points. Zeri then benefits from the chaos, especially if KC can extend fights rather than burst everything instantly.

Deep Cross Gaming answer with a red-side composition centered on pick pressure, side-lane threat, and flexible skirmishing. Feng’s Senna gives range, scaling, and utility, while ShiauC’s Nautilus provides the engage that Senna needs beside her. Pop9’s Jarvan IV can start fights early and trap immobile carries, HongSuo’s LeBlanc threatens backline access, and Flauren’s Jax gives DCG a powerful split-push and scaling angle.

DCG’s draft is less linear than KC’s. They can look for picks with Nautilus and LeBlanc, start river fights with Jarvan IV, or play through Jax in side lanes. However, their execution burden is higher because they must avoid giving Cassiopeia and Zeri the long, front-to-back fights they want.

Key Picks

The most important pick for Karmine Corp is Yike’s Vi. Vi gives KC a guaranteed way to reach Senna or LeBlanc, two champions that otherwise want to operate at the edge of fights. If Vi’s ultimate is timed well with Rell’s follow-up, KC can delete a key target before DCG’s composition has room to kite.

kyeahoo’s Cassiopeia is also central. Into Jarvan IV and Nautilus, Cassiopeia can be vulnerable if caught, but she is devastating when protected. Her Miasma is especially valuable against Jax, LeBlanc, and Jarvan IV because it limits dash-based playmaking and can turn DCG’s engage tools against them.

For Deep Cross Gaming, Flauren’s Jax is the clearest win condition. If Jax reaches side-lane control, KC’s composition may be forced to answer him with multiple members, opening space for Senna and LeBlanc elsewhere. Jax also scales well into Gnar, especially if he survives the early matchup without losing too much tempo.

HongSuo’s LeBlanc must create pressure before KC’s carries become too stable. LeBlanc can punish Cassiopeia before defensive items come online, but if she falls behind, she may struggle to find meaningful burst through Vi, Rell, and Gnar’s disruption.

Draft Edge

The draft edge slightly favors Karmine Corp because their composition has clearer fight setup and more dependable execution. Vi plus Rell is a powerful engage core, and Cassiopeia gives KC excellent control over objectives. Around dragon and Baron, DCG must walk into narrow spaces where Cassiopeia, Rell, and Gnar can punish positioning mistakes.

That said, DCG have real counterplay. Senna and LeBlanc give poke and pick threat, while Jax can attack the map if KC group too early. If Deep Cross Gaming can avoid forced 5v5 fights and create a split map, their draft becomes much more dangerous.

The main issue for DCG is that their lanes do not automatically guarantee early control. Senna and Nautilus can be powerful, but Zeri and Rell are difficult to punish if KC manage the wave well. In mid, LeBlanc has early agency, but Cassiopeia can become a massive problem once she has enough mana and defensive stability.

Prediction

Karmine Corp should be favored if they play patiently around cooldowns and objective timers. Their draft has a clean identity: survive early pressure, group around key objectives, and use Vi and Rell to force decisive fights for Zeri and Cassiopeia.

Deep Cross Gaming’s best path is to accelerate Jax and LeBlanc, then avoid giving KC clean front-to-back setups. If Flauren creates side-lane pressure and HongSuo finds picks before major objectives, DCG can break the structure of KC’s composition.

Still, over a standard Game 2 flow, Karmine Corp have the stronger and more reliable draft. Their engage is easier to execute, their damage profile scales well, and their objective control is superior. Prediction: Karmine Corp win through coordinated 5v5 fights and stronger mid-game objective control.