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Team WE vs Anyone’s Legend Game 2 Draft Analysis: Can WE Outpace AL’s Engage?

By Draftlol Analysis Desk

A detailed LPL Game 2 draft breakdown of Team WE versus Anyone’s Legend, examining compositions, key picks, draft edge, and win conditions.

Team WETeam We
Live Draft Analysis
50%·50%
FULL
Anyone's LegendAnyone's Legend
Cube
Cube
VS GLB
GLOBAL
VS LPL
LPL
Renekton
Renekton
topTOP
Gnar
Gnar
Breathe
Breathe
GLOBAL
VS GLB
LPL
VS LPL
Monki
Monki
VS GLB
GLOBAL
VS LPL
LPL
Nidalee
Nidalee
jungleJGL
Jarvan IV
Jarvan IV
Tarzan
Tarzan
GLOBAL
VS GLB
LPL
VS LPL
Karis
Karis
VS GLB
GLOBAL
VS LPL
LPL
Corki
Corki
midMID
Sylas
Sylas
Shanks
Shanks
GLOBAL
VS GLB
LPL
VS LPL
About
About
VS GLB
GLOBAL
VS LPL
LPL
Varus
Varus
bottomBOT
Xerath
Xerath
Hope
Hope
GLOBAL
VS GLB
LPL
VS LPL
Erha
Erha
VS GLB
GLOBAL
VS LPL
LPL
Nautilus
Nautilus
supportSUP
Camille
Camille
Kael
Kael
GLOBAL
VS GLB
LPL
VS LPL
Team We 50%50% Anyone's Legend

Compositions

Team WE drafted a high-range, tempo-focused composition built to control space before objectives. Varus, Nidalee, Corki, Nautilus, and Renekton give WE strong early lane priority, powerful poke, and reliable front-to-back damage once Corki reaches key items. The central idea is clear: establish vision first, use Nidalee spears and Corki missiles to soften targets, then let Nautilus and Renekton punish anyone caught stepping forward.

This composition is strongest when WE can dictate the map. Nidalee needs lanes with priority to invade and pressure Tarzan’s Jarvan IV, while Renekton should have enough early agency to contest Gnar’s scaling. Varus and Nautilus also offer a threatening bot-side setup: Nautilus can engage decisively, while Varus can either follow with Chain of Corruption or continue poking from a safe position.

Anyone’s Legend answered with a more volatile engage-and-skirmish draft. Xerath, Jarvan IV, Sylas, Camille, and Gnar can create devastating layered initiation. Jarvan IV’s Cataclysm can trap immobile carries, Camille can dive onto a priority target, and Sylas thrives when fights become chaotic. Xerath supplies long-range artillery, meaning AL do not need to fully commit every time; they can poke WE into an uncomfortable objective setup before looking for the decisive engage.

Key Picks

Hope’s Xerath is the most unusual pick in the draft. Into Varus and Nautilus, Xerath must respect hard engage, but his range can make objective approaches extremely difficult for WE. If AL secure vision control, Hope can repeatedly force WE’s carries away from chokepoints and deny Nidalee clean spear angles.

Monki’s Nidalee is equally important. This is not a forgiving game for Nidalee: Jarvan IV offers more direct engage value in five-versus-five fights, so Monki must generate a meaningful early lead through invades, camps, or lane pressure. His connection with Karis’s Corki matters greatly, because mid priority can open both river entrances and dragon control.

For AL, Shanks’s Sylas has excellent fight-changing potential. Nautilus ultimate and Renekton’s Dominus are valuable tools for Sylas to steal, and Sylas can exploit WE’s relatively limited defensive options if he reaches the back line after Jarvan IV or Camille begin the engage.

Draft Edge

Team WE hold the cleaner early-game structure. Their lanes are generally better equipped to create priority, and their poke package can make neutral objectives difficult for AL to contest directly. Renekton, Nidalee, and Corki are especially dangerous around early river fights, where AL’s scaling pieces may not yet have the damage or durability to withstand repeated poke.

However, Anyone’s Legend have the stronger all-in threat and more flexible fight angles. WE’s carries are vulnerable if Nautilus misses or commits too early. Corki and Varus can deal enormous damage, but both are susceptible to Jarvan IV’s engage, Camille’s lockdown, and Sylas follow-up. AL also have Gnar as a potential teamfight equalizer; one Mega Gnar flank can instantly erase WE’s positional advantage.

The draft therefore hinges on vision. WE want open terrain and slow objective setups. AL want darkness, flanks, and narrow paths where Cataclysm can force an unavoidable commitment.

Prediction

The early game should favor Team WE if Monki converts lane pressure into dragon control and jungle advantages. Their poke can snowball quickly when Nidalee and Corki establish control over river vision.

Still, Anyone’s Legend have the more dangerous late-game engage combination. If Tarzan finds a clean Cataclysm onto Karis or About, AL’s follow-up damage should be enough to win a major fight. The prediction is a close game with WE ahead through the first objectives, but AL favored if the match reaches repeated late-game Baron contests.

Draft verdict: slight edge to Anyone’s Legend, because their engage tools create more reliable comeback and teamfight paths.

Team WE vs Anyone’s Legend Game 2 Draft Analysis: Can WE Outpace AL’s Engage? | draftlol.ai