EDward Gaming vs Top Esports Game 2: Ziggs Siege Meets Lucian’s Pressure
An in-depth LPL Game 2 draft analysis of EDward Gaming’s Ziggs-Camille composition against Top Esports’ Lucian-Milio scaling core.
Compositions
EDward Gaming assembled a volatile, range-focused composition built around Ziggs bot lane, Syndra burst, and Camille’s long-range engage. The idea is straightforward: create picks through Parukia’s Camille, convert them into objectives, and let Leave’s Ziggs demolish structures before Top Esports can establish controlled front-to-back fights. Dr. Mundo gives EDG a durable frontline, while Aatrox can either threaten a flank or absorb attention during a siege.
Top Esports answered with a more conventional teamfight shell. Lucian-Milio offers strong lane pressure and exceptional late-game carry potential when Milio can keep JackeyLove safe and empowered. Viktor supplies reliable zone control around objectives, Skarner gives TES a dependable engage tool, and Renekton provides early top-side priority. Their composition is less about forcing chaotic skirmishes and more about controlling space until Lucian and Viktor can free-hit.
The central contrast is tempo. EDG want to accelerate through poke, picks, and tower pressure; TES want to survive the early siege threat and turn neutral-objective setups into disciplined five-versus-five fights.
Key Picks
Leave’s Ziggs is the defining EDG pick. Ziggs can neutralize portions of Lucian’s lane pressure, punish grouped defenders with poke, and make every damaged turret vulnerable to an explosive finish. If EDG secure an early objective or force TES away from a tower, Ziggs can rapidly snowball the map.
However, Ziggs also demands protection. Lucian can threaten him whenever Camille’s engage is unavailable, and Skarner’s ultimate creates a severe punishment window if Leave positions aggressively. EDG need vision and disciplined spacing before committing to siege formations.
For TES, Milio is the draft’s stabilizer. Zhuo’s shields, movement speed, and cleanse potential can blunt Camille’s engage and help Lucian navigate Syndra’s burst threat. Milio also improves Viktor’s ability to stand his ground in extended fights, making TES far harder to crack once their carries reach item spikes.
Skarner is equally important because Tian can dictate whether EDG are allowed to play spread-out poke. A successful Skarner pick onto Ziggs or Syndra can instantly remove EDG’s siege damage and hand TES the objective.
Draft Edge
EDG have the more creative win condition and arguably the stronger immediate tower-taking threat. Camille and Syndra give them real pick potential, while Ziggs ensures that even a small advantage can become map control. Their composition can look overwhelming if TES lose vision control or arrive late to objectives.
TES hold the safer overall draft edge because their teamfight execution is more forgiving. Lucian-Milio, Viktor, and Skarner all function well in the same narrow spaces around dragons and Baron. Renekton also gives TES an early lane point of pressure that can prevent Aatrox from freely scaling into a dominant side-lane threat.
EDG’s damage profile can become awkward if Camille cannot access the backline. Mundo is difficult to remove, but he does not create enough threat alone to force Lucian and Viktor forward. TES can exploit that by peeling patiently and waiting for EDG’s engage tools to be used.
Prediction
Top Esports should be favored if the game reaches organized mid-game objective fights on even footing. Their carries have stronger protection, their engage is more reliable, and Milio can erase many of EDG’s first-contact advantages.
Still, EDG have a dangerous path through early towers and repeated Camille picks. If Jiejie can cover Ziggs during the first rotations and BuLLDoG finds Syndra stuns onto TES’s backline, EDG can create the fragmented map state their composition wants.
Prediction: Top Esports win, but EDward Gaming’s Ziggs siege makes the game highly draft-dependent.
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