Gen.G vs Dplus Kia Game 1 Draft Analysis: Front-to-Back Control vs Explosive Picks
Gen.G and Dplus Kia bring sharply different win conditions into Game 1, with Jhin, Skarner and Shen facing Corki, Lee Sin and Camille.
Compositions
Gen.G’s blue-side draft is built around reliable engage, long-range follow-up and controlled front-to-back fights. Canyon’s Skarner gives the composition a direct way to start action, while Duro’s Shen can cover sidelanes before joining decisive skirmishes with Stand United. Kiin’s Gnar adds a second engage angle when Mega Gnar is available, creating a lineup that can punish Dplus Kia whenever they group too tightly around an objective.
Ruler’s Jhin is the primary finishing tool rather than the team’s traditional sustained-damage carry. Curtain Call can turn Skarner’s Impale, Shen’s taunt or Gnar’s ultimate into guaranteed picks, and Chovy’s Locke supplies the mid-lane pressure needed to keep Gen.G’s opponents from freely controlling river space. Gen.G should be comfortable playing slowly, establishing vision first and forcing Dplus Kia to approach objectives through narrow corridors.
Dplus Kia have drafted a much more volatile composition. Lucid’s Lee Sin and Career’s Camille give them exceptional access to isolated targets, while Siwoo’s Olaf can run through crowd control once Ragnarok is active. Smash’s Corki provides powerful poke and late-game physical damage, and ShowMaker’s Cassiopeia is devastating if Gen.G are forced to walk into her sustained damage zones.
The red-side composition wants to create messy fights before Gen.G’s formation is set. Dplus Kia can use Corki poke to soften targets, then send Lee Sin or Camille into the back line. Their best engagements will not be clean front-to-back battles; they will be rapid collapses onto Jhin or Locke before Shen can protect them.
Key Picks
Canyon’s Skarner is the most important pick in the draft. Dplus Kia have several champions that thrive when fights become fragmented, but Skarner can remove one of them from the fight immediately. An Impale onto Corki or Cassiopeia gives Gen.G a clear opening to layer Jhin shots and Gnar crowd control.
Career’s Camille is the clearest threat to Gen.G’s back line. Shen is an excellent answer in theory, but Camille’s Hextech Ultimatum can isolate a target and force Gen.G to react instantly. If Career finds successful roams with Lucid, Dplus Kia can snowball through side-lane pressure.
Chovy’s Locke also deserves attention. The pick must maintain mid priority against Cassiopeia while avoiding Lee Sin’s early ganks. If Chovy controls the central wave, Gen.G can move Skarner and Shen first toward both neutral objectives.
Draft Edge
Gen.G have the more coherent teamfight draft and a clearer objective setup. Their crowd control chains are easier to execute, and their defensive tools reduce the value of Dplus Kia’s pick potential. Shen’s global presence is particularly valuable against Camille’s roam pressure.
Dplus Kia’s edge is in tempo and target access. Lee Sin, Camille and Olaf can all exploit an overextended carry, while Corki gives the team meaningful poke before an engage. However, their composition is less forgiving: a failed dive can leave them trapped inside Gen.G’s layered crowd control.
Prediction
Gen.G hold the draft edge because they can dictate the style of the game. If they preserve vision control and avoid isolated side-lane deaths, Skarner and Shen should consistently deny Dplus Kia’s preferred chaos. Dplus Kia need early Lee Sin activity and decisive Camille flanks to break the formation.
Expect Gen.G to prioritize structured objective fights and convert a single Skarner pick into a winning mid-game sequence. Gen.G are favored in Game 1, provided Ruler is protected from Camille’s engage.