LØS vs KaBuM! Game 4 Draft Breakdown: Global Pressure Meets Front-to-Back
A detailed look at the LØS and KaBuM! Ilha das Lendas Game 4 draft, from Twisted Fate’s map pressure to the teams’ contrasting teamfight plans.


Compositions
LØS drafts a pick-and-pressure composition built around Twisted Fate’s global reach, Jhin’s long-range follow-up, and Neeko’s ability to start fights or catch targets. Curse’s Chogath adds a durable frontline and reliable control, while Zest’s Vayne brings a high-impact scaling threat from top lane. The plan is to create numbers advantages with Twisted Fate, then convert a catch into a decisive objective or fight.
KaBuM! Ilha das Lendas has a more conventional front-to-back teamfight setup. Maokai can engage and control space, Aatrox threatens the frontline and can sustain through extended fights, and Renata Glasc gives the team tools to protect a carry or reverse an opponent’s commitment. Kalista offers early lane pressure and objective utility, while Anivia can control narrow approaches with her wall and zone enemies away from objectives.
Key Picks
Feisty’s Twisted Fate is the draft’s main map lever. His ultimate can punish overextended lanes and support Curse or Ackerman in coordinated catches. That pressure matters especially because LØS’s solo lanes can be difficult to approach: Vayne can threaten Aatrox in a long lane, while Chogath provides a way to lock down targets once LØS finds an opening. Twisted Fate’s gold card also supplies dependable setup for Jhin’s long-range ultimate.
Grevthar’s Anivia is a major answer to LØS’s engage. Her zoning can split a fight, block a direct approach, and make it harder for Neeko to land a decisive ultimate. She can also punish a Twisted Fate arrival if KaBuM! controls the area first. LØS needs to avoid giving Anivia time to establish a defensive position before committing.
Kalista and Maokai give KaBuM! a strong early-game foundation. Kalista can contest lane priority and help secure major objectives with Maokai. That creates a clear route to contesting the map before Vayne reaches her strongest scaling window. Renata Glasc further complicates LØS’s initiation: a mistimed dive could turn into a counter-engage rather than a clean pick.
Draft Edge
LØS has the more threatening side-lane and pick potential. Twisted Fate can leave his lane to influence the map, and Vayne offers a separate win condition if she gets room to scale. Jhin and Neeko make catches easier to convert, but the composition depends on coordination: if the first control effects miss or KaBuM! disengages, LØS may struggle to sustain damage against Maokai and Aatrox.
KaBuM! has the clearer five-on-five structure. Maokai starts fights, Anivia controls the terrain, and Renata Glasc can protect the backline or punish an all-in. Kalista’s objective tools complement that setup. However, KaBuM! must respect Twisted Fate’s ability to create uneven fights and Vayne’s potential to dismantle its frontline over time. If LØS secures vision and catches a target before objectives, the apparent teamfight advantage may never come into play.
Prediction
The draft leans toward KaBuM! Ilha das Lendas in grouped fights, particularly around controlled objective setups where Anivia can shape the approach. LØS’s best path is to use Twisted Fate’s global pressure early, keep Vayne’s lane playable, and avoid walking into Anivia’s prepared zones. If LØS can split KaBuM!’s formation or find a pick before Maokai sets the pace, the matchup becomes much closer. Otherwise, KaBuM!’s layered engage and counter-engage give it the more reliable plan for Game 4.