BrokenBlade's Anivia Breaks Game 5 for G2 at MSI 2026
G2 Esports closed MSI 2026 with a crushing Game 5 over Top Esports as BrokenBlade's Anivia and 2 barons powered a 36:10 series-clinching win.
El mercado favorecía a G2 Esports con 50% y ganó como se esperaba
Top players by damage
TL;DR: With the MSI 2026 semifinal locked at 2-2, G2 Esports slammed the door in Game 5, beating Top Esports in 36:10 because BrokenBlade's Anivia ripped open top lane for +924 gold@15 and the whole map followed, letting G2 turn that edge into 2 barons, 11 towers, and a 30-14 rout.
Key Takeaways
- BrokenBlade on Anivia created the defining lane gap with +924 gold@15 and 4/1/14, giving G2 Esports the top-side control that made every later objective setup easier.
- Caps piloted Mel to a brutal 13/4/10, and that carry output meant Top Esports could never turn their 52% draft-model edge into a winning mid-game.
- G2 Esports finished with a 30-14 kill score, 11 towers to 1, and 2 barons to 0, the clearest sign that this deciding map became a full snowball rather than a late coin flip.
Building the Lead
A winner-take-all Game 5 is supposed to feel tight. This one stopped feeling that way once top lane tilted hard in G2's favor. BrokenBlade made Anivia look like a pressure pick instead of a novelty, bullying the side of the map that Top Esports needed to stabilize and turning that +924 gold@15 lead into the first real crack in TES's structure.
From there, the rest of the map became easier to hear than to see: the moment G2 got first control, every corridor sounded narrower for Top Esports. SkewMond's Poppy backed up the solo lanes with 8/3/15, cutting off the clean engages that Maokai and Pantheon wanted. Once those entry angles disappeared, TES had to force through bad terrain, and G2's composition suddenly looked much more reliable than the draft percentages suggested.
The bot side did its job too. Hans Sama on Sivir posted 3/2/15 and came out +729 gold@15, which mattered less as a highlight reel and more as insurance: G2 never gave away the easy collapse that lets Ziggs shred towers and reset the game. By the time the first big fights arrived, G2 were no longer surviving the map; they were dictating it.
The Numbers Tell the Story
The raw totals explain why this match felt one-sided. G2 ended 30-14 in kills, built an 11k gold advantage, and closed at 75.5k to 64.4k. They also took 11 towers while conceding only 1, which tells you Top Esports rarely earned the kind of side-lane pressure needed to slow the game down.
Individually, the deciding blows came from the middle of the map and the top side. Caps on Mel erupted for 13/4/10, turning every skirmish into a threat and every chase into a punishment. His opposite number, Creme's Yone, still found 6/3/2, but those numbers never translated into control because the rest of the formation was already collapsing around him.
Then there is the prediction that needed testing: the live draft model favored Top Esports at 52%. In the actual game, that edge never materialized. On paper TES had tools to pressure lanes and start fights simply, but execution flipped the script. G2's shape around Poppy, Anivia, and Mel distorted every engage path, and once they secured the first setups, the supposed draft edge became irrelevant noise.
The Final Push
By the late mid-game, the finish felt inevitable because G2 owned the objectives that matter most in a stomp. They secured 3 dragons to 2, but the real hammer was 2 barons to 0. Those buffs gave them the wave control to turn kills into structures, structures into vision denial, and vision denial into one final collapse on Top Esports' base.
TES simply ran out of oxygen. JackeyLove's Ziggs ended 3/6/5, Tian finished 3/5/6 on Maokai, and the frontline never held long enough for their damage pattern to breathe. On the other side, Labrov's Rell piled up 2/4/21, a perfect reflection of how often G2 found the first contact and let their carries clean up. In a map that should have been decided by nerves, G2 made it sound clinical.
Polymarket Market
The market closed this game as a true 50%-50% call, which was much closer to reality than the live draft model that leaned Top Esports at 52%. Retrospectively, the market captured the tension of a 2-2 series better than the draft read captured the actual matchup dynamics. What it did not fully anticipate was how violently G2 would win the top side, or how BrokenBlade's Anivia and G2's 2-to-0 Baron control would erase TES's theoretical engage routes before they ever became decisive. Before the series, the broader market had G2 at 34% against 66% for TES, so the day itself clearly flipped the story. This result closes the series at 3-2, and the full series-market wrap-up belongs in the series recap.
Match Stats
| Player | Team | Champion | Role | K/D/A | GoldDiff@15 | DMG% |
|---|---|---|---|---|---|---|
| Hans Sama | G2 Esports | Sivir | Bot | 3/2/15 | +729 | — |
| SkewMond | G2 Esports | Poppy | Jungle | 8/3/15 | +302 | — |
| Caps | G2 Esports | Mel | Mid | 13/4/10 | +837 | — |
| Labrov | G2 Esports | Rell | Support | 2/4/21 | -46 | — |
| BrokenBlade | G2 Esports | Anivia | Top | 4/1/14 | +924 | — |
| JackeyLove | Top Esports | Ziggs | Bot | 3/6/5 | -729 | — |
| Tian | Top Esports | Maokai | Jungle | 3/5/6 | -302 | — |
| Creme | Top Esports | Yone | Mid | 6/3/2 | -837 | — |
| fengyue | Top Esports | Pantheon | Support | 1/8/5 | +46 | — |
| ZUIAN | Top Esports | Ornn | Top | 1/8/5 | -924 | — |
FAQ
Q: Why did the Top Esports draft edge at 52% not show up on stage?
Because G2 won the map before TES could play their cleaner engage game, using BrokenBlade's Anivia at +924 gold@15 and SkewMond's Poppy at 8/3/15 to choke off fight entry points.
Q: What was the single biggest turning point in Game 5?
G2's top-side snowball was the hinge of the match, and once that pressure turned into 2 barons and an 11-1 tower gap, Top Esports had no route back into the game.
*Odds via Polymarket, 2026-07-03 10:16 UTC.*
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