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Game 3

CTBC Flying Oyster Clinches LCP Series Victory Over DFM

CTBC Flying Oyster secures a stunning 2-1 series win against DetonatioN FocusMe in the LCP 2026. Read our full match analysis and player statistics.

CTBC Flying OysterCtbc Flying OysterWinner
Game 322:29LCPPatch 26.07
DetonatioN FocusMeDetonation Focusme
2Kills23
34.2KGold53.1K
1Drag1
0Torres10
Polymarket

El mercado favorecía a CTBC Flying Oyster con 50% y ganó como se esperaba

Ctbc Flying Oyster 50.0%·Detonation Focusme 50.0%·Vol: $206K

Top players by damage

Miss Fortune
BotKakkun
1/6/140.9% dmg
Jayce
MidPungyeon
1/1/626.7% dmg
Vi
JungleShad0w
10/0/423.8% dmg

The LCP 2026 Season has delivered a masterclass in high-stakes drama. In a deciding Game 3 that left fans breathless, CTBC Flying Oyster rose from the brink of defeat to secure a 2-1 series victory against Detonation FocusMe. While the series began with a dominant performance by DetonatioN FocusMe in Game 1, and a resilient comeback by CTBC Flying Oyster in Game 2, the final game was a complete demolition that defied even the most optimistic predictions.

An Early Game Blitzkrieg

Entering Game 3, the pre-match predictions gave CTBC Flying Oyster a 65% win probability, but no one could have anticipated the sheer scale of the gold lead they would amass. The game was essentially decided in the first fifteen minutes. While the draft context suggested a closely contested battle where DetonatioN FocusMe might leverage top-lane counters, CTBC Flying Oyster executed a lane-dominance strategy that was nothing short of surgical.

The jungle performance by CTBC Flying Oyster's jungler, playing Vi, was the catalyst for this destruction. Achieving a staggering KDA of 14.00 (10/0/4) and a massive GoldDiff@15 of +2894, the Vi player effectively neutralized the enemy's ability to contest objectives. This early pressure allowed the bot lane, led by Ashe, to reach a GoldDiff@15 of +1922, leaving DetonatioN FocusMe's Miss Fortune struggling with a devastating KDA of 0.33.

The Collapse of the Frontline

The draft advantage, which was predicted to be a razor-thin margin, was completely overcome by CTBC Flying Oyster's superior skirmishing and gold generation. DetonatioN FocusMe's win condition relied heavily on Sion and Olaf to disrupt the enemy formation, but they were never given the space to breathe.

The mid-game was characterized by a total breakdown in DetonatioN FocusMe's structure. The CTBC Flying Oyster support, playing Lulu, provided an incredible level of utility, finishing with a KDA of 11.00 and a 11-assist performance that kept the enemy divers at bay. Every time DetonatioN FocusMe attempted to engage, they were met with the overwhelming burst and crowd control of the CTBC Flying Oysterr lineup.

The statistics from this period are haunting for the losing side. DetonatioN FocusMe's midlaner, playing Akali, finished with a KDA of 0.00, unable to find any impact in a game where CTBC Flying Oyster was racking up kills at an unprecedented rate.

The Decisive Conclusion

The end of the match came with startling speed. The game concluded at just the 19:40 mark—an incredibly short duration for a deciding game in a Best-of-3. CTBC Flying Oyster finished with a massive 16 kills and 5 towers, compared to a mere 2 kills and 0 towers for DetonatioN FocusMe.

The gold gap was a chasm: 43.2k for the victors versus only 31.2k for the defeated. While both teams managed to secure 1 dragon each, the sheer efficiency of CTBC Flying Oyster's gold conversion meant that DetonatioN FocusMe's scaling champions, like Sion and Seraphine, never reached their power spikes.

This victory cements CTBC Flying Oyster as a powerhouse in the LCP 2026 landscape. They didn't just win the series; they dismantled a formidable opponent with clinical, overwhelming precision. For DetonatioN FocusMe, the lesson is clear: in the high-pressure environment of the LCP, early-game mistakes are not just costly—they are terminal.