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Deep Cross Gaming vs GAM Esports: LCP 2026 Draft Analysis

A deep dive into the LCP 2026 draft strategies for Deep Cross Gaming and GAM Esports, analyzing signature picks like Ryze, Jarvan IV, and the rising meta of Vi.

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Deep Cross Gaming
Deep Cross Gaming
Bo5
GAM Esports
Gam Esports

Deep Cross Gaming Draft Profile

Deep Cross Gaming enters this matchup with a clear preference for high-impact, skirmish-oriented champions. Their draft identity is heavily defined by their ability to secure powerful jungle and support presence. During their 86 games analyzed, they have maintained a 76.9% WR on Rell over 13G and an 81.8% WR on Vi over 11G. Their jungle priority extends to Lee Sin, where they hold an 80% WR over 10G.

On the ban side, opponents frequently target their ability to play through the jungle, with Nocturne being banned against them in 38.4% of games. Deep Cross Gaming responds by aggressively removing high-mobility mid laners and control mages, specifically banning Orianna (38.4%) and Akali (34.9%). Their draft often leans toward a neutral to early-game style, evidenced by their reliance on champions like Rumble (58.3% WR over 12G) and Jarvan IV (53.8% WR over 13G).

GAM Esports Draft Profile

GAM Esports utilizes a more structured, scaling-oriented draft compared to their opponents. Their champion pool revolves around high-utility and reliable frontline options. They have demonstrated significant strength with Jarvan IV, securing a 72.7% WR over 11G, and Nautilus, with a 70% WR over 10G. Mid lane stability is also a hallmark of their play, as seen in their 66.7% WR on Ryze over 12G.

The team's ban phase focuses heavily on removing control and utility. They prioritize banning Orianna (42.6%) and Nautilus (34.4%), though the latter is a champion they themselves use effectively. Opponents attempt to disrupt GAM by targeting Nocturne (39.3%) and Varus (34.4%). Their draft profile suggests a preference for compositions that can transition from mid-game skirmishes into late-game teamfighting, utilizing champions like Ezreal (66.7% WR over 9G) and Jhin (66.7% WR over 9G).

Current Meta in LCP 2026

The LCP 2026 meta is currently dominated by a small group of high-presence champions. Orianna stands at the center of the meta with a 69.3% Presence and a massive 50.9% Ban rate. Nocturne follows closely with a 66.5% Presence and a 59% Ban rate, while Varus maintains a high 63.7% Presence.

Recent patches have introduced significant shifts in champion strength. We are seeing a surge in the effectiveness of engage supports and bruisers; Rell has seen a 75% increase in win rate, and Vi has risen by 57.8%. Conversely, the meta is moving away from certain marksmen and assassins, with Lee Sin experiencing a 44.4% drop in win rate and Ezreal falling by 41.7%.

Key Combos and Synergies

The LCP 2026 landscape features several high-performing pairings that teams can use to dictate the pace of the game. In the local meta, Bard/Ryze stands out with a 100% WR over 6G, providing a neutral-style pressure. For early-game dominance, the Corki/Rumble duo has achieved a 100% WR over 5G with a significant GD@15 of +1461.

On a global scale (ALL_TIER1), we see powerful scaling and lane-dominant combinations. The Rumble/Seraphine pairing has maintained a 100% WR over 7G, typically focusing on late-game stability with a negative GD@15. Additionally, the Ambessa/Sivir combo has proven highly effective in the early game, boasting a 92% WR over 12G and a GD@15 of +1348.

Tactical Edge and Draft Prediction

Deep Cross Gaming possesses more diverse options for early-game skirmishing, particularly with their high win rates on Vi and Lee Sin. However, GAM Esports has the edge in controlled, scaling compositions.

For Deep Cross Gaming, the must-bans should be Orianna and Akali to prevent GAM from establishing mid-lane control. For GAM Esports, neutralizing Nocturne and Varus is essential to limit DCG's jungle pressure and lane priority. In the first phase (B1), expect a priority pick for Ryze, given his 72.2% WR over 18G in that position, or Rumble, who holds a 60.9% WR over 23G.

Two scenarios are likely to unfold: 1. DCG secures a heavy jungle-centric draft with Vi and Lee Sin, attempting to overwhelm GAM through early skirmishes and high gold leads at 15 minutes. 2. GAM Esports successfully denies the early-game bruisers and secures a Jarvan IV/Ryze core, forcing Deep Cross Gaming into a late-game macro battle where GAM's scaling advantages can take over.

Next chapter, Game 1Artermis's Miss Fortune Dominates LCP Opener vs Deep Cross Gaming