Winthrop University vs Maryville University Game 4 Draft Analysis: Varus-Akali Pressure vs Anivia Scaling
A detailed Game 4 draft breakdown of Winthrop University and Maryville University, covering compositions, key picks, draft edge, and prediction.


Compositions
Game 4 presents a sharp stylistic clash between Winthrop University’s proactive pick-and-poke composition and Maryville University’s defensive scaling core. Winthrop place Tomo on Varus, giving their bottom lane long-range poke, reliable setup through Chain of Corruption, and strong objective control when Maryville are forced to walk into narrow spaces.
Wilson’s Trundle is the structural centerpiece. Subjugate can strip Sion of the durability that makes Crimson the front line Maryville want, while Pillar of Ice creates awkward angles for Jhin and Anivia. With Kim Down’s Nautilus providing hard engage and Berik’s Jayce adding siege damage, Winthrop have multiple ways to create a numbers advantage before a full team fight begins.
Maryville’s answer is built around patience. Crimson’s Sion and Obstinatus’s Karma can protect Scary Jerry’s Jhin and AoJune’s Anivia, while Yuuji’s Pantheon gives the red side a direct route into side lanes and backline targets. If Maryville stabilize, Anivia’s waveclear and zone control can make Baron and dragon setups extremely difficult for Winthrop to crack.
Key Picks
Samikin’s Akali is the most volatile pick in the draft. Akali can punish Jhin, Karma, and Anivia when their defensive cooldowns are unavailable, but she must navigate Anivia’s stun, wall, and ultimate zones carefully. Her job is not necessarily to open every fight; she can instead threaten a flank that prevents Maryville from freely stacking behind Sion.
Wilson’s Trundle has an unusually valuable target in this game. Sion is Maryville’s primary engage tool and damage sponge, so Subjugate can turn a seemingly safe front-to-back fight into a vulnerable moment for Crimson. Trundle also gives Winthrop a strong answer to Pantheon’s attempts to force short-range skirmishes.
For Maryville, AoJune’s Anivia is the central scaling condition. Anivia can slow Winthrop’s tempo by clearing waves, denying Jayce poke angles with terrain control, and punishing Nautilus engage if Winthrop commit through a narrow choke. The pick becomes stronger the longer Maryville keep the map orderly.
Draft Edge
Winthrop own the clearer early-to-mid game initiative. Jayce and Varus can soften targets before objectives, Nautilus and Trundle can convert that poke into catches, and Akali gives the composition a high-threat flanking carry. Their draft asks Maryville to repeatedly make disciplined decisions under pressure.
Maryville have more dependable front-to-back scaling, but their damage pattern is vulnerable to disruption. Jhin and Anivia prefer controlled spacing, yet Trundle’s Pillar, Nautilus hooks, Varus ultimate, and Akali flanks all attack that structure. Pantheon must find effective roams or decisive engages before Winthrop’s ranged pressure controls the map.
Prediction
Winthrop University have the draft edge if they play through early objective vision and avoid overcommitting into Anivia’s defensive terrain. Maryville can win through Sion-led engage and a protected Anivia-Jhin backline, but their execution window is narrower.
Expect Winthrop to use Jayce and Varus poke to force Maryville away from objectives, then let Wilson isolate Crimson or Kim Down find the engage. Winthrop University are favored to win Game 4 through stronger mid-game map pressure and more flexible fight entry.