Conviction vs NRG Game 5 Draft Analysis: Qiyana Tempo vs Seraphine Scaling
Conviction and NRG clash in Game 5 of the North American Challengers League, with Qiyana tempo facing Seraphine scaling in a decisive draft.
Compositions
Game 5 between Conviction and NRG in the North American Challengers League is a classic collision between early-game force and protected scaling. Conviction’s blue-side draft is built to create action immediately: Sniper’s Renekton, Tomio’s Qiyana, Insanity’s Ryze, Cody Sun’s Kaisa, and Zyko’s Leona offer multiple ways to find decisive engages and punish exposed carries.
Renekton and Qiyana form the core of Conviction’s early skirmishing identity. Both champions thrive around contested river space, early objectives, and side-lane pressure. Ryze adds reliable setup through Rune Prison while also giving Conviction a powerful roam tool once Insanity reaches key levels. Leona provides the most direct engage button in the game, and Kaisa can follow every successful pick with Killer Instinct.
NRG’s red-side composition is more patient but highly resilient. Zamudo’s Zaahen and Kisno’s Chogath create a massive frontline, while Spica’s Seraphine supplies shields, healing, and long-range engage potential. Sushee’s Ashe adds vision control and pick threat through Enchanted Crystal Arrow, leaving Phymini’s Mel free to deal sustained damage from a protected back line.
The central question is whether Conviction can break NRG’s formation before Seraphine and Mel turn grouped fights into an unwinnable scaling battle.
Key Picks
Tomio’s Qiyana is the most important pick in this draft. Conviction need her to control the map before NRG’s carries become comfortable. Qiyana can punish Ashe and Seraphine whenever they move through fog of war, and her ultimate is particularly dangerous around dragon and baron terrain. A single well-placed Supreme Display of Talent could erase NRG’s back line before Seraphine can respond.
Spica’s Seraphine is NRG’s draft-defining answer. Seraphine does more than scale; she neutralizes the burst windows Conviction need. Her shields can blunt Qiyana’s initial damage, while Encore can punish Conviction’s aggressive engage layering. If Leona or Renekton commit too deeply, Seraphine can turn their dive into a counter-engage.
Sniper’s Renekton also deserves attention. He must establish lane priority into Zaahen and become the reliable front-facing threat that lets Qiyana access flanks. If Renekton falls behind, Conviction’s composition becomes much harder to execute.
Draft Edge
Conviction have the clearer early-game draft and stronger tools for creating isolated fights. Ryze and Qiyana can roam together, Leona can force catches, and Kaisa has excellent follow-up damage. Their win condition is straightforward: build a lead through picks, secure objectives while Qiyana controls chokepoints, and prevent NRG from grouping comfortably.
NRG hold the stronger scaling and easier late-game teamfight structure. Chogath and Zaahen can absorb enormous pressure, while Ashe, Seraphine, and Mel can play safely behind them. NRG do not need to force early plays; they simply need to avoid donating kills to Conviction’s roaming core.
The draft edge is situational: Conviction are favored if the game becomes chaotic before major scaling, while NRG are favored if the map slows down and fights become front-to-back.
Prediction
Conviction should have the initiative in the opening stages, especially if Tomio finds early access to mid lane and bot lane. However, NRG’s composition has more forgiveness and stronger insurance in a tense Game 5.
Prediction: NRG win if they survive Conviction’s first major objective fights, but Conviction have the sharper early draft and a real path to snowball through Qiyana.