Conviction vs Dorado Gaming Game 1: Ziggs Siege Meets Caitlyn Pressure
An in-depth draft analysis of Conviction vs Dorado Gaming Game 1, breaking down Ziggs, Naafiri, Caitlyn, Bard, and each side's win conditions.
TL;DR: Conviction drafted a resilient front-to-back composition built around Ziggs siege, Cassiopeia zone control, and Naafiri’s access to the backline. Dorado Gaming answered with a more explosive lane-focused setup, where Caitlyn and Bard can create early map pressure while Jarvan IV and Rumble enable decisive engage. The draft hinges on whether Conviction can stabilize lanes and turn objectives into poke setups before Dorado snowballs.
Compositions
Conviction’s composition is designed to control space around neutral objectives. Cody Sun’s Ziggs gives the team exceptional poke, waveclear, and tower-taking threat, while Insanity’s Cassiopeia punishes opponents who commit through narrow corridors. With Zyko on Nautilus providing reliable engage and Sniper’s Gnar offering both side-lane pressure and teamfight initiation, Conviction can transition from a defensive formation into a dangerous counter-engage unit.
Tomio’s Naafiri is the key connector. Naafiri wants to find flanks or direct paths onto Dorado Gaming’s immobile carries, particularly Caitlyn and Syndra. Once Nautilus locks down a target, Naafiri can quickly follow and force Dorado’s backline to scatter. Conviction’s ideal fights are patient: soften targets with Ziggs, deny movement with Cassiopeia, then engage when Dorado is forced to step forward.
Dorado Gaming drafted for proactive pressure and powerful area-of-effect teamfighting. Hub’s Caitlyn should have lane priority with Bard support tools, especially if Redemption can roam and create vision advantages. Lojaz’s Jarvan IV provides a simple and effective engage button, while Dcoy’s Rumble can turn any Cataclysm into a devastating Equalizer setup. aadam’s Syndra adds pick potential and burst damage against Conviction’s relatively short-range core.
Key Picks
Ziggs is Conviction’s most important scaling pick. If Cody Sun is allowed to safely clear waves and reach objective setups, Dorado Gaming will struggle to approach towers and dragons without taking heavy poke. Ziggs also creates a major structural threat: one successful siege can rapidly remove a turret and open the map for Naafiri.
On Dorado Gaming’s side, Bard is the highest-variance pick. Redemption can unlock the entire draft through roams, Magical Journey angles, and Tempered Fate catches. Bard can also disrupt Conviction’s siege by isolating Ziggs or delaying Nautilus’s engage. However, Bard’s roaming leaves Caitlyn vulnerable if Conviction find a timely gank through Naafiri and Nautilus.
Rumble is equally critical in objective fights. Conviction’s champions want to cluster behind Cassiopeia and Ziggs, making them vulnerable to Equalizer. If Dorado force fights before Ziggs establishes poke control, Rumble can give Jarvan IV the opening needed to snowball the game.
Draft Edge
Dorado Gaming have the stronger early-game pressure. Caitlyn and Bard can push the bottom lane, Jarvan IV has more direct gank access than Naafiri, and Syndra can threaten Cassiopeia before extended fights become favorable. Their engage combination is also easier to execute when they have vision control.
Conviction have the more reliable scaling identity. Their composition has multiple answers to Dorado’s engage: Cassiopeia can punish Cataclysm commits, Ziggs can damage grouped opponents from range, and Gnar can either peel or counter-engage. The central draft question is whether Dorado can convert lane pressure into objectives before Conviction’s siege tools take over.
Prediction
Dorado Gaming should control the opening tempo, but Conviction’s draft has stronger answers in organized mid-game fights. If Tomio avoids falling behind and Zyko can protect Cody Sun during early rotations, Conviction should eventually gain control of objective setups.
Prediction: Conviction win through scaling, poke, and disciplined counter-engage.