Conviction vs Dorado Gaming Game 1 Draft Analysis: Ziggs Pressure Meets Yorick Split-Push
A detailed North American Challengers League Game 1 draft analysis of Conviction versus Dorado Gaming, featuring Ziggs, Jarvan IV, Orianna, and Yorick.
Compositions
Conviction’s blue-side composition is built around controlled teamfighting, long-range poke, and reliable engage. Cody Sun’s Ziggs gives the lineup exceptional waveclear and siege pressure, while Insanity’s Orianna creates a powerful follow-up threat for Perry’s Jarvan IV. Once Jarvan IV traps multiple targets inside Cataclysm, Orianna can punish the confined space with Command: Shockwave, and Ziggs can layer explosive damage from a safe distance.
Zyko’s Shen adds another layer of flexibility. He can protect a vulnerable carry with Stand United, join a cross-map fight unexpectedly, or support Sniper’s Gnar in a difficult side-lane situation. Gnar is especially important because he supplies the frontline and secondary engage that Conviction otherwise lacks. Mega Gnar’s crowd control can turn an objective fight instantly if Dorado Gaming enters a narrow jungle corridor.
Dorado Gaming have drafted a more direct pick and split-push identity. Lojaz’s Lee Sin and InFlame’s Leona provide early gank pressure and forceful engage options, while aadam’s Galio can quickly reinforce their plays. Hub’s Ezreal is a self-sufficient damage source who can farm safely while the rest of the map looks for skirmishes. Dcoy’s Yorick is the composition’s long-term strategic centerpiece: if Conviction repeatedly groups for dragons or towers, Yorick can create a costly side-lane problem.
Key Picks
Ziggs is the defining pick for Conviction. Into Ezreal and Galio, he should have room to clear waves and prevent Dorado Gaming from finding easy mid-game sieges. His Satchel Charge also makes every damaged tower more vulnerable, which matters greatly against a team that wants time for Yorick to scale in a side lane.
The Jarvan IV-Orianna pairing is Conviction’s clearest fight-winning mechanism. Dorado Gaming’s carries have mobility tools, but Cataclysm can still restrict Ezreal’s repositioning and force Flash from key targets. Galio can interrupt the follow-up through his crowd control, so Perry must avoid committing before Orianna and Ziggs are in range.
For Dorado Gaming, Yorick is the highest-variance pick. Sniper’s Gnar can contest him during many stages of the lane, particularly when Gnar has ranged poke and access to Mega Gnar. However, Yorick becomes increasingly dangerous if Dorado Gaming establish vision around the opposite side of the map and deny Conviction a clean answer to Maiden pressure.
Draft Edge
Conviction have the stronger five-versus-five draft. Their damage profile is balanced, their engage is layered, and Shen offers insurance against Dorado Gaming’s early gank attempts. They also have multiple ways to punish Leona engages: Shen can counter-engage, Orianna can zone the backline, and Ziggs can punish clustered targets.
Dorado Gaming’s edge lies in disruption. Lee Sin, Galio, and Leona can create messy fights before Conviction set up their preferred formation. If they secure early tempo, Yorick’s split-push can force Conviction into uncomfortable decisions between contesting objectives and defending side lanes.
Prediction
Conviction should be favored if they survive the opening stages without conceding too much map control. Their composition scales into cleaner objective setups and has stronger tools for breaking structures. Dorado Gaming need proactive ganks, decisive engage timing, and sustained Yorick pressure to prevent Conviction from grouping.
Prediction: Conviction win Game 1 through superior teamfight execution and Ziggs-led siege pressure.