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CCG Esports vs Maryville University Game 3 Draft Analysis: Can CCG Outpace the Anivia Wall?

By Draftlol Analysis Desk

A detailed Game 3 draft breakdown of CCG Esports vs Maryville University in the North American Challengers League.

CCG EsportsCcg Esports
Live Draft Analysis
50%·50%
PICKS
Maryville UniversityMaryville University
Fiji
Fiji
VS GLB
GLOBAL
VS North American Challengers League
North American Challengers League
Galio
Galio
topTOP
Rumble
Rumble
Crimson
Crimson
GLOBAL
VS GLB
North American Challengers League
VS North American Challengers League
AeonCrystal
AeonCrystal
VS GLB
GLOBAL
VS North American Challengers League
North American Challengers League
Naafiri
Naafiri
jungleJGL
Pantheon
Pantheon
Niles
Niles
GLOBAL
VS GLB
North American Challengers League
VS North American Challengers League
Leza
Leza
VS GLB
GLOBAL
VS North American Challengers League
North American Challengers League
Ahri
Ahri
midMID
Anivia
Anivia
AoJune
AoJune
GLOBAL
VS GLB
North American Challengers League
VS North American Challengers League
Spawn
Spawn
VS GLB
GLOBAL
VS North American Challengers League
North American Challengers League
Kaisa
Kaisa
bottomBOT
Ezreal
Ezreal
Scary Jerry
Scary Jerry
GLOBAL
VS GLB
North American Challengers League
VS North American Challengers League
Only35
Only35
VS GLB
GLOBAL
VS North American Challengers League
North American Challengers League
Rakan
Rakan
supportSUP
Leona
Leona
Obstinatus
Obstinatus
GLOBAL
VS GLB
North American Challengers League
VS North American Challengers League
Ccg Esports 50%50% Maryville University
Polymarketmarket probability · CCG Esports · Maryville University
Game 3
46%·55%
Seriesnow
0%·100%

Compositions

CCG Esports drafted a proactive, pick-oriented composition built to create chaos before Maryville University can establish its defensive front-to-back structure. Fiji’s Galio, AeonCrystal’s Naafiri, Leza’s Ahri, Only35’s Rakan, and Spawn’s Kaisa give CCG multiple long-range engage tools and exceptional follow-up damage. The core idea is simple: find a target with Ahri Charm, Rakan engage, or Naafiri’s dive, then layer Galio’s ultimate over the fight while Kaisa enters from a safe angle.

Maryville University answered with a more traditional scaling and zone-control lineup. Crimson’s Rumble, Niles’ Pantheon, AoJune’s Anivia, Obstinatus’ Leona, and Scary Jerry’s Ezreal can lock down narrow corridors and punish any reckless engage. Anivia’s wall and ultimate are particularly important because CCG want to attack from several angles; if Maryville restricts access through jungle chokes, CCG’s diving champions can become predictable.

The central contrast is tempo. CCG want skirmishes, roams, and isolated picks, while Maryville want organized objective setups where Rumble Equalizer, Anivia control, Leona engage, and Pantheon follow-up can turn one mistake into a lost fight.

Key Picks

Ahri is the most important pick in CCG’s draft. Leza has the mobility to survive Pantheon pressure and the playmaking to unlock Naafiri’s assassination windows. Ahri can also threaten Anivia before late-game defensive positioning becomes overwhelming. If Leza gains mid priority, AeonCrystal can invade, roam with Rakan, and force Maryville to react.

Galio is an excellent stabilizing answer to Maryville’s engage. Fiji can cover a side-lane play with Hero’s Entrance, protect Kaisa from Leona and Pantheon, or follow Naafiri into a deep dive. However, Galio must respect Rumble in lane and cannot afford to fall too far behind before objective fights begin.

For Maryville, Anivia is the draft’s scaling centerpiece. AoJune does not need to carry through solo kills. Instead, the champion’s value rises around dragons, Baron setups, and sieges, where wall placement can split CCG’s engage line from Spawn’s damage. Ezreal also benefits from the space Anivia creates, allowing Scary Jerry to poke safely while CCG struggle to find a clean entry.

Draft Edge

CCG have the stronger early-to-mid-game playmaking draft. Their champions naturally combine during roams, river skirmishes, and fog-of-war fights. Rakan and Ahri can start almost any play, while Naafiri and Galio make those catches lethal. If Spawn reaches item spikes without being repeatedly targeted, Kaisa supplies the reliable cleanup damage CCG need.

Maryville have the more forgiving late-game teamfight composition. Their draft has clearer defensive tools and stronger control around fixed objectives. Still, Ezreal lacks the sustained front-to-back damage of some traditional carries, meaning Maryville need Rumble and Anivia to create enough disruption for Scary Jerry to safely poke and finish targets.

The draft edge is therefore situational: CCG own initiative, while Maryville own structure. CCG should avoid slow, telegraphed objective approaches and instead use vision denial to create pick opportunities before Anivia establishes her zone.

Prediction

CCG Esports should have the advantage if they convert early mid-jungle pressure into roaming plays and early neutral objectives. The Ahri-Naafiri-Rakan trio has too much catch potential for Maryville to play carelessly.

However, if Maryville survive the opening phase and force controlled fights around Anivia terrain, their composition becomes increasingly difficult to crack. The prediction is CCG Esports win, but only if they maintain tempo and prevent Maryville from turning Game 3 into a slow, objective-focused battle.