ThunderTalk Gaming vs Top Esports Game 2 Draft Analysis: TES Bring the Pressure
ThunderTalk Gaming and Top Esports clash in Game 2 as Vi-Ahri engage meets TES's Ashe, Pantheon and Orianna pick pressure.
Compositions
ThunderTalk Gaming drafted a decisive wombo-combo engage composition built around Junhao's Vi and Heru's Ahri. Vi gives TT a reliable path into the backline, while Ahri can follow with Charm to isolate a priority target after the initial engage. Feather's Seraphine is the key connective piece: Encore can either extend Vi's dive or turn a TES counter-engage into a winning fight for TT.
Ahn's Jhin adds long-range follow-up rather than constant front-to-back damage. Curtain Call is particularly valuable after Vi's Assault and Battery, Ahri's Charm, or Seraphine's Encore create a caught target. Keshi's Yorick supplies the side-lane pressure TT need, forcing Top Esports to respect Maiden-enhanced split-push windows instead of permanently grouping around objective setups.
Top Esports answered with a composition that excels at range, pick threat, and tempo. Tian's Pantheon and Zhuo's Lulu give TES tools to influence early lanes, while JackeyLove's Ashe provides constant information and engage potential through Enchanted Crystal Arrow. Creme's Orianna is the stabilizing teamfight engine, and ZUIAN's Jayce gives TES powerful poke before objectives.
Key Picks
The Vi-Ahri pairing is TT's clearest win condition. If Junhao finds Ashe, Orianna, or Jayce, Heru can layer crowd control and create the clean fight that Jhin and Seraphine want. However, this duo must navigate Lulu's Polymorph and Wild Growth. A mistimed Vi engage could leave Junhao trapped in TES's damage zone with no immediate exit.
Yorick is TT's most unusual and potentially influential pick. Jayce can pressure him early and use ranged poke in grouped scenarios, but Yorick's scaling side-lane threat can become difficult to answer if Keshi reaches his item spikes without falling behind. TT need to protect Yorick's lane state and create moments where TES must choose between stopping a split-push and contesting vision.
For TES, Ashe is more than a marksman. JackeyLove's Hawkshot reduces the surprise factor of Vi flanks, while Arrow can start picks from positions TT cannot easily contest. Pantheon also raises the cost of TT's aggressive lane play: Tian can gank, roam, or support a dive, especially if Ashe and Lulu establish bot priority.
Draft Edge
TES hold a modest draft edge because their tools are more flexible across the early game and objective setups. Pantheon can accelerate multiple lanes, Ashe and Jayce create reliable poke, and Orianna-Lulu provide protection when TT attempt their all-in. TES can play for picks, siege with poke, or punish overextended side lanes.
TT's draft is more execution-dependent but has a sharper engage ceiling. Their success depends on coordinated timing: Vi cannot go in before Seraphine and Ahri are ready, and Jhin must position to finish the targets caught by the first wave of crowd control. If TT create a clean engage from fog of war, TES's range advantage disappears quickly.
Prediction
Top Esports should control the earlier map through Pantheon pressure, Ashe vision, and Jayce poke. Still, TT have enough layered crowd control to punish one poorly positioned carry at every major objective.
Prediction: Top Esports win, provided they maintain vision discipline and deny Vi-Ahri access to their backline. TT's best route is a Yorick-led split-push that pulls TES apart before a decisive Seraphine engage.