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Team WE vs ThunderTalk Gaming Game 3 Draft Analysis: Cassiopeia and Pantheon Set the Tempo

By Draftlol Analysis Desk

A detailed Game 3 draft breakdown of Team WE vs ThunderTalk Gaming, examining Cassiopeia, Pantheon, teamfight tools, and win conditions.

Team WETeam We
Live Draft Analysis
50%·50%
FULL
Thundertalk GamingThunderTalk Gaming
Cube
Cube
VS GLB
GLOBAL
VS LPL
LPL
Yorick
Yorick
topTOP
Gnar
Gnar
Keshi
Keshi
GLOBAL
VS GLB
LPL
VS LPL
Monki
Monki
VS GLB
GLOBAL
VS LPL
LPL
Pantheon
Pantheon
jungleJGL
Wukong
Wukong
Junhao
Junhao
GLOBAL
VS GLB
LPL
VS LPL
Karis
Karis
VS GLB
GLOBAL
VS LPL
LPL
Sylas
Sylas
midMID
Galio
Galio
Heru
Heru
GLOBAL
VS GLB
LPL
VS LPL
About
About
VS GLB
GLOBAL
VS LPL
LPL
Cassiopeia
Cassiopeia
bottomBOT
Syndra
Syndra
Ahn
Ahn
GLOBAL
VS GLB
LPL
VS LPL
Erha
Erha
VS GLB
GLOBAL
VS LPL
LPL
Leona
Leona
supportSUP
Nautilus
Nautilus
Feather
Feather
GLOBAL
VS GLB
LPL
VS LPL
Team We 50%50% Thundertalk Gaming

Compositions

Team WE build a proactive, close-range composition around Monki’s Pantheon and Erha’s Leona, with powerful follow-up from Karis’ Sylas. Their draft wants to create early skirmishes, lock down a target, and turn every successful engage into an objective. Pantheon’s point-and-click stun and Leona’s layered crowd control give WE unusually reliable access to Ahn’s Syndra, especially before ThunderTalk can establish vision and defensive positioning.

The unusual bot-lane Cassiopeia pick for About adds a major damage engine to Team WE’s composition. Cassiopeia is dangerous into short-range engage champions because Miasma can deny dashes and make retreating through narrow jungle corridors extremely difficult. With Cube’s Yorick applying side-lane pressure, WE can force ThunderTalk to choose between answering a split-push threat and grouping against Cassiopeia’s sustained DPS.

ThunderTalk answer with a more conventional front-to-back teamfight structure. Heru’s Galio, Feather’s Nautilus, and Junhao’s Wukong provide layered engage, while Gnar can become another disruptive frontline presence in Mega Gnar form. Ahn’s Syndra is the primary burst carry, looking to punish exposed targets before the fight becomes a long Cassiopeia-favored brawl.

Key Picks

Cassiopeia is the defining pick of this draft. Team WE have drafted multiple champions that can hold opponents inside her range: Leona can chain crowd control, Pantheon can isolate a target, and Sylas can steal valuable engage ultimates from Galio, Nautilus, or Wukong. If About is allowed to set up around dragon entrances, ThunderTalk may struggle to walk forward without committing into Miasma.

Yorick is equally important for map shape. Keshi’s Gnar has tools to manage lanes and teamfight, but Yorick can steadily create a split-push problem once he has items and Maiden pressure. ThunderTalk cannot permanently send multiple members to answer Cube, because leaving Cassiopeia, Pantheon, and Leona unattended around an objective is risky.

For ThunderTalk, Wukong and Galio are the draft’s initiation core. Their ideal fight begins with Junhao finding a flank, forcing WE’s backline to scatter, then allowing Galio and Nautilus to layer crowd control. Syndra must remain patient and save Scatter the Weak to interrupt Pantheon’s entry or deny Sylas a clean follow-up.

Draft Edge

Team WE hold the clearer draft edge because their tools connect naturally across both side lanes and objective fights. Their engage is dependable, their damage profile is sustained, and Yorick creates a separate win condition that ThunderTalk must respect.

ThunderTalk have stronger explosive engage potential, but execution is narrower. They need coordinated flanks and clean timing around Wukong’s Cyclone, Galio’s Hero’s Entrance, and Gnar’s transformation. If they engage too directly, Cassiopeia can turn their frontline commitment into a liability.

Prediction

Team WE should be favored if they survive the earliest Wukong pressure and establish control around the first major neutral objectives. Pantheon plus Leona gives WE the more reliable early playmaking, while Cassiopeia and Yorick provide stronger scaling pressure across prolonged games.

ThunderTalk can win through decisive mid-game teamfights, particularly if Junhao reaches the backline before Cassiopeia can set Miasma. Still, Team WE’s draft has more consistent answers. Prediction: Team WE win Game 3 through objective control and side-lane pressure.