Team WE vs ThunderTalk Gaming Game 1 Draft Analysis: Explosive Engage vs Scaling Control
Team WE and ThunderTalk Gaming clash in Game 1 with a volatile LPL draft built around Naafiri-Rakan engage, Ziggs siege, and Ryze scaling.
Compositions
Team WE drafted a proactive, pick-focused composition with multiple ways to force decisive fights. Cube’s Rumble supplies strong lane pressure and devastating objective-zone damage through Equalizer, while Monki’s Naafiri gives WE early access to high-speed engages and assassination angles. Ahri and Rakan reinforce that identity: Karis can Charm a priority target from range, and Erha can immediately convert that catch into a full-team engage.
The key question for WE is execution. Varus offers reliable poke and follow-up damage, but About will need space to deal sustained damage after the initial engage. If Naafiri or Rakan enters without Ahri’s crowd control available, Team WE can become vulnerable to ThunderTalk Gaming’s layered defensive tools.
ThunderTalk Gaming chose a more patient, scaling-oriented setup. Ahn’s Ziggs creates siege pressure around towers and objectives, while Heru’s Ryze gives TT a powerful late-game carry and side-lane option. Jarvan IV provides the primary engage, Shen can answer map pressure with Stand United, and K'Sante offers a durable frontline that can disrupt WE’s backline access.
Key Picks
Naafiri is the defining tempo pick for Team WE. Monki must create uncertainty before TT’s scaling carries can safely control waves. Naafiri’s ultimate allows him to threaten Ziggs or Ryze from unexpected angles, particularly when Rakan is positioned nearby to extend the engage. However, diving into Jarvan IV, Shen, and K'Sante is dangerous; Monki needs to identify whether Shen’s ultimate and Jarvan’s Cataclysm have already been committed.
Ziggs is ThunderTalk Gaming’s most important protection target. Ahn can rapidly punish WE if they lose control of a wave or arrive late to an objective. Ziggs also makes it difficult for Rumble to convert a strong Equalizer into tower pressure, because Satchel Charge can accelerate structural takedowns and force WE to respond across the map.
Shen is an especially valuable flex point in TT’s defensive game plan. Feather can support Keshi in a difficult side lane, protect Ahn during a siege, or turn a seemingly isolated Naafiri pick into a counter-engage. That global coverage reduces the reliability of WE’s early roam plays.
Draft Edge
Team WE have the clearer early-to-mid-game engage pattern. Rumble, Naafiri, Ahri, and Rakan can chain crowd control quickly, and their wombo potential is strongest in narrow river entrances. If WE secure vision first, they can force TT to walk through Equalizer and make Ziggs an easy target.
ThunderTalk Gaming hold the more forgiving scaling structure. Ryze and Ziggs can clear waves safely, Shen offers global insurance, and K'Sante can absorb substantial pressure before turning a fight with All Out. TT do not need to initiate every battle; they can wait for WE to overcommit, then use Jarvan IV and Shen to lock down the divers.
Prediction
Team WE should have the sharper first 20 minutes if Monki finds active paths toward mid lane and the bot-side river. Their draft has enough engage to snowball an early objective lead. Still, ThunderTalk Gaming’s composition is easier to pilot once lanes stabilize.
The prediction is a close game with a slight ThunderTalk Gaming draft edge. If TT avoid early picks and protect Ahn through the first major objectives, Ziggs and Ryze should eventually give them superior wave control and late-game damage.