LGD Gaming vs Top Esports Game 1 Draft Analysis: Can LGD Break TES’ Teamfight Core?
A detailed LPL Game 1 draft breakdown of LGD Gaming vs Top Esports, from Akali and Naafiri pressure to TES’ Orianna-Jarvan IV teamfight combo.
Compositions
LGD Gaming drafted a high-tempo, execution-heavy composition built to create side-lane pressure before Top Esports can organize front-to-back fights. Burdol’s Gnar supplies engage and reliable teamfight control once he reaches Mega Gnar, while Heng’s Naafiri gives LGD an aggressive jungle threat capable of following Crisp’s Shen taunt or Tangyuan’s Akali dives. Shaoye’s Corki is the crucial insurance policy: he can contribute long-range poke around objectives while scaling into a powerful late-game damage source.
Top Esports answered with a much more conventional and stable teamfight package. Tian’s Jarvan IV and Zhuo’s Nautilus provide straightforward engage, with Creme’s Orianna offering the devastating follow-up that makes every pick attempt dangerous. ZUIAN’s Rumble gives TES strong lane pressure and objective-zone control, while JackeyLove’s Jhin can follow engage from range and punish targets trapped in Cataclysm or Shockwave.
The major contrast is access. LGD want to attack angles through Akali, Shen, Naafiri, and potentially Gnar; TES want to force a clean 5v5 where their layered crowd control and area damage make movement nearly impossible.
Key Picks
Tangyuan’s Akali is LGD’s highest-variance pick. Into Orianna, Akali can struggle to find early lane control, but she becomes extremely threatening once Shen can support her side-lane pressure. A successful Shen ultimate onto Akali can turn an apparently isolated duel into a sudden numbers advantage, especially against Jhin or Orianna.
Heng’s Naafiri is equally important because LGD need decisive early plays. Naafiri can rapidly close distance on TES’ back line, but diving into Nautilus, Jarvan IV, Orianna, and Rumble is risky. Heng must identify moments when key cooldowns are unavailable rather than simply forcing engage into TES’ strongest setup.
For TES, Creme’s Orianna is the draft’s central stabilizer. Orianna can protect Jhin from Akali and Naafiri dives, control choke points before dragons, and turn Jarvan IV’s Cataclysm into a game-changing engage. If Creme maintains safe positioning, LGD’s dive composition becomes far harder to execute.
Draft Edge
TES hold the clearer teamfight and objective-control edge. Rumble’s Equalizer, Jarvan IV’s engage, Orianna’s Shockwave, Nautilus crowd control, and Jhin’s Curtain Call form a highly coherent sequence. Their composition is easier to pilot when both teams arrive evenly at an objective.
LGD have the stronger potential to disrupt that structure through side lanes and unexpected roam timings. Shen allows Burdol or Tangyuan to play aggressively without fully abandoning the rest of the map, while Corki can stall objective setups with poke. However, LGD’s win condition demands cleaner vision control and more precise target selection.
The danger for LGD is that Shen and Naafiri commits can become predictable. If Crisp arrives late or Heng dives before Akali has a flank, TES can lock down the first entrant and immediately snowball the fight through Orianna and Rumble damage.
Prediction
TES should be favored if the game reaches standard 5v5 objective fights on even gold. Their draft has superior engage layering, safer scaling, and stronger control around dragons and Baron.
LGD can overturn that expectation by accelerating the map early. If Heng creates openings for Tangyuan’s Akali, and Crisp converts side-lane pressure into successful roams, TES may never receive the clean formation their composition requires. Still, Top Esports have the more reliable Game 1 draft, particularly because Orianna-Jarvan IV can punish nearly every aggressive LGD commitment.