Anyone's Legend vs ThunderTalk Gaming Game 2 Draft Analysis: Can AL Break TT's Poke Setup?
A detailed LPL Game 2 draft analysis of Anyone's Legend versus ThunderTalk Gaming, examining compositions, key picks, draft leverage, and the likely win condition.
Compositions
Anyone's Legend drafted a highly flexible composition built around Skarner-Rell engage, Sylas's ability to exploit opposing ultimates, and Ezreal's safe backline damage. Breathe's Gnar gives AL a second initiation angle when Mega Gnar is available, while also providing meaningful side-lane pressure against Jayce. This is a lineup that can play through Tarzan's early map control, force fights around neutral objectives, and scale into coordinated 5v5s.
ThunderTalk Gaming answered with a more direct poke and pick structure. Jayce, Varus, and Syndra can repeatedly soften targets before an objective fight begins, while Nautilus and Pantheon offer reliable engage when an opponent is caught out of position. TT's composition wants to establish vision first, threaten long-range damage through Jayce and Varus, then use Feather or Junhao to convert one crowd-control hit into a fast kill.
The contrast is clear: AL are strongest when they can start the fight on their terms, whereas TT want to control the approach and make AL walk through dangerous choke points. If ThunderTalk cannot create a health advantage before the engage, their backline may struggle to withstand Skarner, Rell, Gnar, and Sylas arriving together.
Key Picks
Tarzan's Skarner is the centerpiece of AL's draft. Skarner can threaten lanes early, secure space around objectives, and create a decisive pick with Impale. His ultimate is especially valuable against TT's immobile carries, particularly Syndra and Varus. One successful Skarner catch can remove the poke threat before a full teamfight even develops.
Shanks's Sylas is also a high-impact response to ThunderTalk's champions. Nautilus's Depth Charge gives Sylas dependable engage, while Pantheon's Grand Starfall can create unexpected roam pressure. Stealing Varus's Chain of Corruption is another powerful way for AL to punish a grouped formation around dragon or Baron.
For TT, Ahn's Varus must be protected carefully. Varus is essential to their objective setup because his poke can force AL to abandon an engage before it begins. However, without a strong frontline buffer, he is vulnerable to layered engage from Rell and Skarner. Keshi's Jayce will need to consistently land poke and maintain lane priority to give Varus safe angles.
Draft Edge
AL hold the stronger all-around teamfight draft because their engage tools overlap naturally and their champions can function from several game states. Even if Ezreal falls behind in lane, he can contribute safely with poke and Arcane Shift positioning. Gnar and Sylas also give AL multiple ways to punish TT if they overcommit to a siege.
TT have the sharper early-game identity. Pantheon can accelerate Jayce or Syndra through ganks, and Nautilus gives the bottom lane immediate kill pressure against Ezreal. If Junhao finds early tempo, TT can snowball through turret damage and objective control before AL's layered engage becomes overwhelming.
The key draft weakness for TT is their limited margin for error in front-to-back fights. Pantheon and Nautilus must engage cleanly, because a failed initiation exposes Varus, Syndra, and Jayce to AL's counter-engage. AL can also deny TT's poke rhythm by forcing vision contests with Skarner and Rell.
Prediction
Anyone's Legend have the more reliable draft for a contested Game 2. ThunderTalk Gaming can win through early lane pressure, poke control, and a fast snowball from Pantheon, but AL's composition offers stronger recovery tools and more dependable objective fights.
Expect AL to prioritize dragon vision, use Skarner to pressure TT's carries, and look for a decisive engage once Jayce and Varus lose health. Anyone's Legend should have the draft edge if the game reaches coordinated mid-game teamfights.