LCP Game 1 Draft Analysis: DetonatioN FocusMe vs Deep Cross Gaming
An in-depth draft breakdown of DetonatioN FocusMe vs Deep Cross Gaming in LCP Game 1, covering compositions, key picks, draft edge, and prediction.
Compositions
DetonatioN FocusMe drafted a volatile, pick-oriented composition built to create chaos before Deep Cross Gaming’s coordinated teamfight tools come online. Syndra, Lee Sin, LeBlanc, Shen, and Ambessa give DFM multiple ways to threaten isolated targets, force skirmishes, and turn side-lane pressure into sudden numbers advantages. Their damage profile is heavily burst-focused, so execution around vision and cooldown timing will determine whether their composition can snowball.
Lee Sin is the main early-game accelerator. Citrus needs to find gank windows around Fisher’s LeBlanc and Momo’s Ambessa, both of whom can convert even a small lead into threatening side-lane pressure. Woody’s Shen adds a valuable global response tool: he can protect a vulnerable carry, reinforce a dive, or enable an aggressive engage from across the map.
Deep Cross Gaming selected a more conventional front-to-back teamfight draft. Jhin, Jarvan IV, Orianna, Bard, and Rumble combine reliable engage with devastating area damage. Pop9’s Jarvan IV can trap opponents for HongSuo’s Orianna and Flauren’s Rumble, while Feng’s Jhin provides long-range follow-up and pick potential. Their composition is less explosive in isolated skirmishes, but much more stable when fighting around dragons, barons, and narrow jungle corridors.
Key Picks
Fisher’s LeBlanc is DFM’s most important pressure point. She can punish Orianna’s immobility in lane, contest Bard roams, and threaten Feng from angles that are difficult for Deep Cross Gaming to cover. However, LeBlanc must respect Jarvan IV’s engage range and Bard’s crowd control; a failed flank can quickly become a clean Deep Cross Gaming engage.
The most influential answer is Flauren’s Rumble. Rumble’s Equalizer is ideal against DFM’s short-range dive composition, especially when Shen and Ambessa commit into a confined fight. If Deep Cross Gaming can force DFM through a choke point, Rumble can deny their engage route and allow Orianna and Jhin to deal damage safely.
Woody’s Shen is also a major draft wrinkle. His ultimate can neutralize an early pick, create unexpected cross-map plays, and let DFM contest objectives despite a side-lane deficit. Shen’s value rises sharply if Citrus establishes early vision control and gives DFM opportunities to choose the first fight.
Draft Edge
Deep Cross Gaming hold the clearer 5v5 draft edge. Jarvan IV into Orianna and Rumble is a proven engage core, and Bard can create the openings that turn their objective setups into decisive fights. Their champions also have strong scaling without sacrificing early-game threat.
DFM’s edge lies in flexibility and tempo. Their composition has more independent playmakers, stronger side-lane threats, and greater ability to punish a misplaced carry. The draft becomes favorable for DFM if Lee Sin and LeBlanc establish priority early, because Deep Cross Gaming’s carries will struggle to move through fog of war safely.
Prediction
This game should hinge on whether DFM can snowball the early map. If Citrus creates successful gank pressure and Fisher gains lane control, DFM can use Shen’s global presence to overwhelm Deep Cross Gaming before their teamfight setup is complete.
Still, Deep Cross Gaming have the more forgiving win condition. Their engage, poke, and objective control should become increasingly difficult for DFM to navigate if the game remains even. Prediction: Deep Cross Gaming win through superior 5v5 execution, unless DetonatioN FocusMe build a meaningful early lead.