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LCP Game 2 Draft Analysis: Deep Cross Gaming vs DetonatioN FocusMe

By Draftlol Analysis Desk

Deep Cross Gaming and DetonatioN FocusMe bring contrasting teamfight and side-lane drafts into LCP Game 2.

Deep Cross GamingDeep Cross Gaming
Live Draft Analysis
50%·50%
PICKS
Detonation FocusmeDetonatioN FocusMe
Flauren
Flauren
VS GLB
GLOBAL
VS LCP
LCP
Gnar
Gnar
topTOP
Yorick
Yorick
Momo
Momo
GLOBAL
VS GLB
LCP
VS LCP
Pop9
Pop9
VS GLB
GLOBAL
VS LCP
LCP
Pantheon
Pantheon
jungleJGL
Qiyana
Qiyana
Citrus
Citrus
GLOBAL
VS GLB
LCP
VS LCP
HongSuo
HongSuo
VS GLB
GLOBAL
VS LCP
LCP
Anivia
Anivia
midMID
Ryze
Ryze
Fisher
Fisher
GLOBAL
VS GLB
LCP
VS LCP
Feng
Feng
VS GLB
GLOBAL
VS LCP
LCP
Viktor
Viktor
bottomBOT
Cassiopeia
Cassiopeia
Kakkun
Kakkun
GLOBAL
VS GLB
LCP
VS LCP
ShiauC
ShiauC
VS GLB
GLOBAL
VS LCP
LCP
Rell
Rell
supportSUP
Alistar
Alistar
Woody
Woody
GLOBAL
VS GLB
LCP
VS LCP
Deep Cross Gaming 50%50% Detonation Focusme
Polymarketmarket probability · Deep Cross Gaming · DetonatioN FocusMe
Game 2
77%·24%

Compositions

Deep Cross Gaming drafted a highly structured front-to-back teamfight composition. Flauren’s Gnar gives the blue side a reliable engage angle once he reaches Mega Gnar, while ShiauC’s Rell and Pop9’s Pantheon can layer crowd control onto a single target. Feng’s Viktor and HongSuo’s Anivia then create an exceptionally punishing zone behind that frontline.

This is a composition built to control narrow approaches around dragons and Baron. Anivia’s wall can split DetonatioN FocusMe’s formation, Viktor’s gravity field discourages dives, and Rell can turn any forced movement into a full engage. Pantheon also provides strong early-map access, allowing Deep Cross Gaming to support side lanes or punish an overextended Fisher on Ryze.

DetonatioN FocusMe answered with a more volatile pick and split-push composition. Momo’s Yorick represents the central win condition: create side-lane pressure, force a response, and deny Deep Cross Gaming the clean 5v5 setup they want. Fisher’s Ryze can accelerate that plan with Realm Warp rotations, while Citrus on Qiyana threatens decisive flanks in river fights.

Kakkun’s Cassiopeia is particularly important because Miasma can shut down engage attempts and punish Pantheon, Rell, and Gnar when they commit too deeply. Woody’s Alistar adds another layer of disengage, meaning DetonatioN FocusMe have tools to break up the first engage before turning the fight with Qiyana and Cassiopeia damage.

Key Picks

Anivia is the defining control pick for Deep Cross Gaming. HongSuo does not need to create solo kills; his priority is making objectives unplayable for a composition that wants access to flanks. If Anivia establishes position first, Yorick’s side-lane pressure becomes less valuable because DetonatioN FocusMe may lose major neutral objectives before Momo can trade enough structures.

For DetonatioN FocusMe, Qiyana is the highest-variance selection. Citrus has a difficult job against multiple forms of reliable crowd control, but a successful river flank can instantly erase Viktor or Anivia. Qiyana’s ultimate is especially dangerous when Deep Cross Gaming group around terrain, which they will often need to do to protect their carries.

The unusual Viktor versus Cassiopeia bot-lane matchup also matters. Feng has safer waveclear and stronger long-range poke, but Kakkun can become a sustained-damage carry if he reaches fights untouched. Both teams should prioritize vision around bot side because the first jungle intervention could determine which mage gets control of lane.

Draft Edge

Deep Cross Gaming have the clearer and more dependable 5v5 identity. Their engage, follow-up, disengage, and objective control all connect naturally. Their draft edge comes from execution simplicity: secure vision, establish Anivia and Viktor, then force DetonatioN FocusMe through choke points.

However, DetonatioN FocusMe possess stronger tools to disrupt that script. Yorick pressures Gnar in a long side lane, Ryze enables quick rotations, and Qiyana can punish predictable objective positioning. If Deep Cross Gaming fall behind in vision, their immobile mage core becomes vulnerable.

Prediction

Deep Cross Gaming should be favored if the game reaches organized mid-game objective fights. Their layered crowd control and double-mage zone control give them the more reliable late-game teamfight. DetonatioN FocusMe need Citrus and Momo to create map chaos before that point.

Expect Deep Cross Gaming to prioritize dragons and force grouped fights, while DetonatioN FocusMe look for side-lane tempo, flanks, and pick opportunities. The deciding factor will be whether Qiyana finds an opening before Anivia and Viktor lock down the map.