LCP Game 2 Draft Analysis: Deep Cross Gaming vs DetonatioN FocusMe
Deep Cross Gaming and DetonatioN FocusMe bring contrasting teamfight and side-lane drafts into LCP Game 2.
Compositions
Deep Cross Gaming drafted a highly structured front-to-back teamfight composition. Flauren’s Gnar gives the blue side a reliable engage angle once he reaches Mega Gnar, while ShiauC’s Rell and Pop9’s Pantheon can layer crowd control onto a single target. Feng’s Viktor and HongSuo’s Anivia then create an exceptionally punishing zone behind that frontline.
This is a composition built to control narrow approaches around dragons and Baron. Anivia’s wall can split DetonatioN FocusMe’s formation, Viktor’s gravity field discourages dives, and Rell can turn any forced movement into a full engage. Pantheon also provides strong early-map access, allowing Deep Cross Gaming to support side lanes or punish an overextended Fisher on Ryze.
DetonatioN FocusMe answered with a more volatile pick and split-push composition. Momo’s Yorick represents the central win condition: create side-lane pressure, force a response, and deny Deep Cross Gaming the clean 5v5 setup they want. Fisher’s Ryze can accelerate that plan with Realm Warp rotations, while Citrus on Qiyana threatens decisive flanks in river fights.
Kakkun’s Cassiopeia is particularly important because Miasma can shut down engage attempts and punish Pantheon, Rell, and Gnar when they commit too deeply. Woody’s Alistar adds another layer of disengage, meaning DetonatioN FocusMe have tools to break up the first engage before turning the fight with Qiyana and Cassiopeia damage.
Key Picks
Anivia is the defining control pick for Deep Cross Gaming. HongSuo does not need to create solo kills; his priority is making objectives unplayable for a composition that wants access to flanks. If Anivia establishes position first, Yorick’s side-lane pressure becomes less valuable because DetonatioN FocusMe may lose major neutral objectives before Momo can trade enough structures.
For DetonatioN FocusMe, Qiyana is the highest-variance selection. Citrus has a difficult job against multiple forms of reliable crowd control, but a successful river flank can instantly erase Viktor or Anivia. Qiyana’s ultimate is especially dangerous when Deep Cross Gaming group around terrain, which they will often need to do to protect their carries.
The unusual Viktor versus Cassiopeia bot-lane matchup also matters. Feng has safer waveclear and stronger long-range poke, but Kakkun can become a sustained-damage carry if he reaches fights untouched. Both teams should prioritize vision around bot side because the first jungle intervention could determine which mage gets control of lane.
Draft Edge
Deep Cross Gaming have the clearer and more dependable 5v5 identity. Their engage, follow-up, disengage, and objective control all connect naturally. Their draft edge comes from execution simplicity: secure vision, establish Anivia and Viktor, then force DetonatioN FocusMe through choke points.
However, DetonatioN FocusMe possess stronger tools to disrupt that script. Yorick pressures Gnar in a long side lane, Ryze enables quick rotations, and Qiyana can punish predictable objective positioning. If Deep Cross Gaming fall behind in vision, their immobile mage core becomes vulnerable.
Prediction
Deep Cross Gaming should be favored if the game reaches organized mid-game objective fights. Their layered crowd control and double-mage zone control give them the more reliable late-game teamfight. DetonatioN FocusMe need Citrus and Momo to create map chaos before that point.
Expect Deep Cross Gaming to prioritize dragons and force grouped fights, while DetonatioN FocusMe look for side-lane tempo, flanks, and pick opportunities. The deciding factor will be whether Qiyana finds an opening before Anivia and Viktor lock down the map.