T1 vs Dplus Kia Game 3 Draft Analysis: Ziggs Siege vs Akali Dive
T1 and Dplus Kia clash in Game 3 with a high-range Ziggs composition facing Dplus Kia’s volatile Akali and Naafiri dive.
Compositions
T1’s blue-side draft is a deliberate siege and front-to-back composition built around Peyz’s Ziggs and Faker’s Viktor. Ziggs gives T1 exceptional control of towers, neutral-objective entrances, and narrow jungle corridors, while Viktor supplies reliable zone control once fights slow down around his gravity field and laser pressure. Doran’s Jayce completes the long-range poke package, creating a composition that can soften Dplus Kia before a full engage ever begins.
The supporting pieces are equally important. Oner’s Trundle is the draft’s stabilizer: he can contest early jungle space, isolate targets with Pillar of Ice, and use Subjugate to make K'Sante far less durable during extended fights. Keria’s Shen is an unusual but valuable defensive answer, giving T1 a global response to side-lane pressure and a way to protect Jayce, Viktor, or Ziggs when Dplus Kia commits.
Dplus Kia drafted a much more explosive dive composition. Smash’s Cassiopeia provides sustained damage and anti-mobility control through Miasma, while ShowMaker’s Akali and Lucid’s Naafiri want access to T1’s immobile carries. Career’s Rakan is the primary engage tool, and Siwoo’s K'Sante can either begin fights or create chaos after the first engage lands. Their win condition is not a clean front-to-back fight; it is forcing T1’s back line to split attention.
Key Picks
Ziggs is the defining pick. Into a team that wants to engage through Rakan, Naafiri, and Akali, T1 can make every approach costly with bombs, minefields, and tower-threat pressure. If T1 secure early priority, Ziggs can turn a single won objective fight into multiple structures.
However, Cassiopeia is Dplus Kia’s most important counterpick. Miasma can punish Shen’s positioning, limit Jayce’s ability to disengage, and trap T1’s carries when Rakan finds an engage. Cassiopeia also thrives in the close-range fights that Dplus Kia want to manufacture around dragon pits.
The matchup between Oner’s Trundle and Lucid’s Naafiri will shape the opening. Trundle should be stronger in direct river contests and can deny Naafiri’s access with Pillar, but Naafiri has greater early gank threat against Jayce and Viktor. T1 need vision discipline before their lanes become vulnerable.
Draft Edge
T1 have the clearer, more reliable draft identity. Their champions naturally work toward poke, objective control, and measured teamfighting, and Shen gives them insurance against Dplus Kia’s attempts to snowball side lanes. T1 also have several ways to punish a failed engage: Viktor and Ziggs can immediately turn retreat paths into lethal terrain.
Dplus Kia possess the higher volatility and stronger access to T1’s carries if they establish tempo. Akali, Naafiri, and Rakan can overwhelm defensive cooldowns, especially before Ziggs has enough items to erase waves safely. Yet their execution burden is substantial. They must engage decisively without walking through Jayce poke, Viktor control, and Trundle disruption.
Prediction
T1 should be favored if the game remains structured through the first major objectives. Their range advantage, tower pressure, and defensive tools give them more consistent ways to win. Dplus Kia can absolutely steal control through an early Naafiri gank or a Rakan-Akali flank, but they need proactive vision and precise timing.
Prediction: T1 win Game 3, with Peyz’s Ziggs providing the decisive late-game siege pressure after T1 survive Dplus Kia’s first engage windows.