Nongshim RedForce vs BNK FEARX Game 2 Draft Analysis: Jayce-Syndra Pressure vs Olaf-Cassiopeia Scaling
A detailed LCK Game 2 draft breakdown of Nongshim RedForce versus BNK FEARX, examining win conditions, key picks, and the predicted edge.
Compositions
Nongshim RedForce drafted a sharp poke-and-pick composition built around Jayce, Syndra, Kaisa, Xin Zhao, and Nautilus. Their ideal fights begin before either team fully commits: Kingen’s Jayce and Scout’s Syndra can soften targets from range, while Lehends’ Nautilus creates the engage window that lets Kaisa follow up with burst damage. Sponge’s Xin Zhao is crucial as both a gank threat and a protective tool, using his ultimate to deny ranged damage once a fight becomes crowded.
BNK FEARX answered with a more direct front-to-back teamfight composition. Clear’s Olaf and Raptor’s Lee Sin want to create early chaos, while Kellin’s Rell provides reliable engage and VicLa’s Cassiopeia punishes opponents who step too close. Taeyoon’s Varus adds long-range poke, pick potential, and dependable objective damage. FEARX have several ways to start fights, but their carries need room to operate against Nongshim’s layered crowd control.
The central stylistic clash is clear. Nongshim want to establish vision, poke around objectives, and force FEARX into an engage from an unfavorable health state. FEARX want to close distance decisively, isolate a target with Rell or Lee Sin, and let Olaf run through the back line while Cassiopeia controls the exit routes.
Key Picks
Syndra is Nongshim’s most important control pick. Scout can punish Lee Sin or Rell whenever they commit without perfect coordination, and Scatter the Weak can interrupt FEARX’s engage sequence before it reaches Kaisa. Syndra also gives Nongshim a powerful answer to Cassiopeia in shorter skirmishes, where one stun can decide whether VicLa gets sustained damage time.
For FEARX, Olaf is the draft’s most volatile champion. Clear can ignore Nautilus crowd control with Ragnarok and threaten Diable directly, especially if Xin Zhao uses his ultimate too early. However, Olaf must enter fights with enough health and support; walking through Jayce and Syndra poke without a clean flank could leave him too damaged to carry the engage.
Rell-Cassiopeia is also a dangerous combination. Kellin’s engage can group Nongshim for Petrifying Gaze, and Cassiopeia’s Miasma can prevent Kaisa, Jayce, or Xin Zhao from escaping after the first engage lands.
Draft Edge
Nongshim have the cleaner draft structure because every champion contributes to the same plan: establish range, threaten picks, then use Nautilus and Xin Zhao to control the actual engage. Their composition has strong objective setup and can punish FEARX’s shorter-range champions before a full fight begins.
FEARX possess greater all-in threat, but their execution burden is higher. Lee Sin must find productive early ganks, Rell needs an angle that does not expose Varus and Cassiopeia, and Olaf needs a flank or a decisive engage signal. If FEARX fall behind in vision control, they may repeatedly walk into Jayce and Syndra poke.
Prediction
Nongshim RedForce hold a slight draft edge through superior range, clearer objective control, and multiple tools to deny FEARX’s engage. The decisive question is whether Raptor and Kellin can create early tempo before Scout and Kingen control the map.
If the game reaches organized objective fights, Nongshim should be favored to chip FEARX down and force a desperate engage. FEARX can still win through a successful early snowball centered on Lee Sin, Olaf, and Rell, but Nongshim’s composition looks more reliable in a controlled Game 2.