GAM Esports vs Movistar KOI Game 3 Draft Analysis: Ziggs Pressure Meets KOI Engage
Game 3 draft analysis for GAM Esports vs Movistar KOI at Esports World Cup, breaking down Ziggs, Ahri, Jarvan IV and the decisive teamfight conditions.
Compositions
GAM Esports built a poke-and-pick composition around Artemis on Ziggs, with Gloryy’s Ahri and Taki’s Rakan supplying the mobility needed to find catches before an objective fight fully begins. Draktharr’s Wukong is the central engage bridge: if GAM identify a target with Ahri Charm or Rakan’s entry, Cyclone can turn a small pick into a winning 5v5. Kiaya’s Zaahen gives the lineup a durable frontline option and another body that can occupy space while Ziggs fires safely from range.
Movistar KOI answered with a far more direct hard-engage and dive composition. Elyoya’s Jarvan IV, Alvaro’s Neeko, and Jojopyun’s Lissandra can layer crowd control onto one target or trap several champions in a narrow river entrance. Myrwn’s Renekton gives KOI reliable early skirmishing power, while Supa’s Kai'Sa has a natural route into the back line once Jarvan IV or Neeko creates an opening.
The clash is straightforward: GAM want to slow the map down, use Ziggs poke to establish objective control, and punish any isolated approach. KOI want decisive engages before Artemis can soften their health bars and before GAM can spread into a safe formation.
Key Picks
Artemis’ Ziggs is GAM’s most important damage source and their strongest structural tool. Satchel Charge can accelerate tower takes after a successful pick, meaning GAM do not need to win repeated front-to-back fights to create a gold lead. Ziggs also makes neutral objectives uncomfortable for KOI, since clustered champions are vulnerable to repeated poke.
For KOI, Elyoya’s Jarvan IV is the draft’s clearest tempo pick. Cataclysm can lock down Ahri or Ziggs, force Flash responses, and give Kai'Sa an immediate target for Killer Instinct. However, Jarvan IV cannot engage carelessly into Wukong and Rakan; a poorly timed Cataclysm may instead group KOI for Cyclone, Charm, and Ziggs damage.
Alvaro’s Neeko is the highest-variance pick on either side. A disguised Neeko can bypass GAM’s poke setup and land a fight-winning Pop Blossom, especially around vision-denied jungle corridors. GAM must respect every missing KOI champion before objectives.
Draft Edge
GAM have the cleaner scaling pattern and stronger siege identity. Their champions can create picks from multiple angles, then convert those picks into towers quickly through Ziggs. Ahri also offers unusually valuable protection against KOI’s engage because Charm can stop a diving Kai'Sa or punish Jarvan IV after he commits.
KOI hold the more reliable early-game engage and a powerful mid-game wombo combination. Lissandra and Jarvan IV can make Ahri’s mobility less relevant if they coordinate their crowd control, while Renekton can pressure side lanes and force GAM to respond before the major objective setup.
The draft edge is therefore conditional. GAM have the advantage in controlled, vision-rich setups, while KOI gain the upper hand if they force chaotic fights through fog of war. KOI’s composition is easier to execute in a single moment; GAM’s has more answers if its carries maintain spacing.
Prediction
GAM should enter Game 3 with a slight draft advantage because Ziggs gives them a clear win condition beyond teamfighting. If Draktharr and Taki protect Artemis during the first major objective contests, GAM can use poke to deny KOI’s engage windows and take structures after every successful defensive play.
Still, this game can turn instantly on Neeko or Jarvan IV. Prediction: GAM Esports win if they avoid a multi-target KOI engage before Ziggs reaches objective control, but Movistar KOI remain dangerous whenever they can approach from an unseen flank.